* compositor: dont try to focus unmapped window
if lastwindow is unmapped it hits getWindowInDirection and nullptr
derefs window->m_workspace. and coredumps. triggered by dual monitor and
one client on each surface with a combination of animation and
killactive / movefocus keybind.
* keybindmgr: use newly added aliveAndVisible()
use newly added aliveAndVisible() over visible()
* swipe: Fix previous workspace remembering in workspace gesture
Fixes a bug that previous workspace does not exist after swiping to a workspace
* tests: Test that `workspace previous` works after workspace gesture
* moveActiveToWorkspace: remember previous workspace unconditionally
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:
- By default, when a tiling window is being focused on a workspace where
a fullscreen/maximized window exists, respect
the `misc:on_focus_under_fullscreen` config variable.
The forceidle dispatcher resets all ext-idle-notify timers as if the
user had been idle for the specified number of seconds. If a
notification has already fired, but would now be set with a nonzero
delay, then it is reset. Conversely, if a timer has not yet fired, but
would now be set to a nonpositive delay, then it is immediately fired.
This process ignores any existing inhibitors, but timers are otherwise
reset as normal if any new inhibitors are created or destroyed.
* Allow submaps to auto reset to parent.
* Really should be a stack instead.
If hyprlang would allow for { } i would be so happy.
* Fixed: Somewhat better way to do it..
Lets you define what submap you want to go to instead.
* squash! Fixed: Somewhat better way to do it..
* God i hate cf..
* Force clang-format on the whole thing..
* Removed {}.
* Added tests
Tests and reset fix.
* exec: Spawn processes as direct children
Spawn processes as children rather than grandchildren.
This way, spawned processes may track Hyprland's state
by watching their parent, either directly or indirectly
(e.g., Linux's `PR_SET_PDEATH_SIG`).
Fixes#11728
* tests/exec: Add the test on process spawning
Add a test that ensures that:
- A spawned process remains a direct child of Hyprland;
- Upon termination, the process does not become a zombie.