Commit graph

91 commits

Author SHA1 Message Date
Tom Englund
c5fed0f545 surfacemgr: schedule all frames
schedule all frames instead of directly sending them.
2025-12-19 18:01:57 +01:00
Tom Englund
51fe76aa14 renderer: schedule frame callbacks
move BufferReleaseManager to SurfaceManager and schedule frame callbacks
and send them on presented and ahead of third monitor rendering in new
frame sheduler.
2025-12-19 18:01:55 +01:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Hleb Shauchenka
17ae3fb704
pointer: apply locked pointer workaround only on xwayland (#12402) 2025-12-04 18:05:50 +00:00
Nikolai Nechaev
40d8fa8491
compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
2025-11-25 22:44:26 +00:00
Vaxry
127aab8159
input: add per-device scroll-factor (#11241) 2025-09-02 13:16:43 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
xqso
5c8d675eed
ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
78e9eddfb6
core: use new typed signals from hu (#10853) 2025-07-08 18:56:40 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Kamikadze
9190443d95
refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
Virt
81cd526f92
cursor: fix screencopy cursor pos and duplicate shape with sw cursors (#10519)
* cursor: account for hotspot with overridePos

* cursor: don't draw cursor on screencopy if using sw anyways
2025-05-23 23:41:35 +02:00
Tom Englund
04124988e8
opengl: optimize shaders and reduce unneeded drawcalls (#10364)
* opengl: remove unnecessery glflush calls

glflushing forces the driver to break batching and issue commands
prematurely and prevents optimisations like command reordering and
merging.

many glFunctions already internally glflushes and eglsync creation still
has a glflush at end render. so lets reduce the overhead of these calls.

* opengl: reduce glUseProgram calls

apitrace shows cases where the same program gets called multiple times,
add a helper function that keeps track of current program and only call
it once on same program. reduces slight overhead.

* opengl: use more efficient vertex array object

use a more modern vertex array object approach with the shaders, makes
it a onetime setup on shader creation instead of once per drawcall, also
should make the driver not have to revalidate the vertex format on each
call.
2025-05-11 18:36:20 +02:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
d9cad5e1b6
protocols: refactor class member vars (core) (#10259) 2025-05-03 16:02:49 +02:00
davc0n
ce821294e2
managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
e9c3fcbb64
devices: refactor class member vars (#10206) 2025-04-29 19:51:07 +02:00
c505eb55ff
screencopy: support hw cursors while sharing with cursor 2025-04-28 20:18:02 +01:00
davc0n
02d7badd15
workspaces: refactor class member vars (#10167) 2025-04-25 02:37:12 +02:00
davc0n
241a4935a2
compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
MightyPlaza
ffd6cf65e4
windowrules: allow incrementing window props (#9566) 2025-04-16 01:00:40 +02:00
Tom Englund
3fc3521a97
pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
2025-03-26 02:22:09 +01:00
Ikalco
5f60fc7d00
renderer: only commit hw cursor stuff if needed (#9654) 2025-03-17 22:06:41 +01:00
Lee Bousfield
efc51eb7d1
managers: Use primary backend for cursor swapchain (#9645) 2025-03-17 15:51:18 +01:00
2f967037aa config: set no_hw_cursors to auto by default and disable on tearing
when tearing, updates to the overlay plane may be ignored by the kernel. To avoid the cursor being a slideshow, disable hw cursors
2025-02-15 00:29:27 +00:00
1309b59f2c monitor: report a scheduled frame when tearing on cursor move 2025-02-15 00:18:43 +00:00
Tom Englund
f1e32cd122
core: avoid .at() and use [] operator (#9347)
avoid .at() where it makes sense and use [] operator in loops.
2025-02-06 11:18:04 +00:00
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
74d0f34cf3 pointer: always scale the cpu cursor to the right size
fixes #9003
2025-01-26 14:25:54 +00:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
Vaxry
0dc7367a70
renderer: use cairo for cpu buffer rendering (#9071)
Instead of a wonky memcpy which doesn't work when anything non-standard is used (size, pos, transform), just use cairo
2025-01-16 14:42:39 +00:00
b320bc2dc6 core: use cpu-buffer hw cursors on nvidia by default 2025-01-08 12:29:24 +01:00
Vaxry
e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
8bbeee1173
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
320144ae72
core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
20031cea92
pointer: add drm dumb buffers for cursors (#8399)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-11-14 20:15:51 +00:00
JManch
07052a515b
pointer: map devices across all outputs by default (#8352) 2024-11-11 13:45:33 +00:00
Tom Englund
7c7a84ff60
internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
3dd8db83f1 pointer: add default auto for no_hw_cursors
auto defaults to off on nvidia, on for everyone else. Gotta wait until we do fucking drm_dumb and it fucking works
2024-10-26 02:12:43 +01:00
d5689bb539 internal: cleanup CMonitor usage and fix a few ref hogs
ref #8221
2024-10-26 02:06:13 +01:00
Vaxry
f044e4c951
internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
UjinT34
ee8116ac5d
input: Fix VRR for constrained cursors (#6877) 2024-10-12 01:29:51 +01:00
57b632ead8 pointer: expand sw cursor damage box
fixes #8031

just a bit, rounding errors I guess
2024-10-08 17:03:19 +01:00