Commit graph

60 commits

Author SHA1 Message Date
UjinT34
bc764f7065
protocols: Remove incorrect CM proto debug check and fix preferred image description (#11023) 2025-07-14 22:54:43 +02:00
Tom Englund
bcb96c5532 presentation: move to unique ptrs
less refcounting, move by rvalue.
2025-07-10 14:09:00 +02:00
Tom Englund
2f34ef141b
compositor: fix race to finish on null buffer (#10970)
if a null buffer is commited and a pending state is awaiting, drop the
pending state so we dont end up in race to finish brokeness.
2025-07-08 18:55:46 +02:00
Tom Englund
ceec1943ff compositor: dont send around int max values
we know the buffersize use it instead of int max values that can
potentially cause math issues and slowdowns. minor improvement to
glmark2 aswell.
2025-07-07 18:09:34 +02:00
Tom Englund
54369adffa
internal: iso C++ prohibits anonymous structs (#10955)
turn on -Wpedantic and name the anonymous struct.
2025-07-07 16:18:06 +02:00
Kamikadze
9190443d95
refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
46ac115bd1
protocols: refactor class member vars (types) (#10261) 2025-05-03 18:54:50 +02:00
davc0n
d9cad5e1b6
protocols: refactor class member vars (core) (#10259) 2025-05-03 16:02:49 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
Ikalco
2ee5118d7a
render: properly release rendered buffers (#9807)
* cleanup eglSync

* properly release buffers in renderer

* add renderingDoneCallback and use it in screencopy

* use static constructor for CEGLSync
2025-04-30 18:35:25 +02:00
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
Ikalco
0e521788bc
core: wait for dmabuf readiness (#9806)
* add doOnReadable to event loop manager

* move syncTimeline addWaiter to doOnReadable

* wait on dmabuf buffers to be readable

* don't over synchronize in scanout, also give present feedback on same buffer commit
2025-04-16 01:02:31 +02:00
Ikalco
2da4f427ea
compositor/surface: fix surface opaque and input regions not being updated (#10055) 2025-04-12 18:58:29 +02:00
Ikalco
da86db43d4
core: refactor and improve surface commit (#9805)
* make CHLBufferReference not a SP anymore

* copy over release and acquire points in CHLBufferReference

* use CHLBufferReference in screencopy and toplevel export

TODO: use CHLBufferReference in direct scanout properly
      the only problem is the scanout buffer release timing,
      specifically the onBackendRelease mechanism

* cleanup SSurfaceState and surface pending commit tracking

* move surface code from DRMSyncobj, and move acquire to SSurfaceState

* use queue for comitted pending surface states like proto says

"The content update is placed in a queue until it becomes active." - wl_surface::commit

* drop, not release, prev buffer if 2nd buffer wl_surface.attach is sent

"A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor." - wl_surface::attach
2025-04-07 21:03:27 +02:00
Lee Bousfield
10035a85cc
core: Don't damage the entire surface every frame (#9763)
* core: Don't damage the entire surface every frame

* core: Damage buffer on dims or transform change

* core: Use guards for scale and tr equality checks
2025-03-28 17:00:39 +01:00
0cd04bd666 surfacestate: track and apply updated state
fixes #9729
2025-03-26 17:22:21 +00:00
Lee Bousfield
fdb7ca6c8f
core/compositor: Fix dropping cursor buffer data early (#9700) 2025-03-22 23:06:02 +01:00
Lee Bousfield
6384f4acf4
core/compositor: Correctly track SHM buffer damage (#9678) 2025-03-22 17:13:44 +01:00
Lee Bousfield
279b06044c
screencopy, render: Use explicit sync for screencopy (#9697)
* screencopy, render: Use explicit sync for screencopy

* screencopy: Check if explicit sync is enabled

* screencopy: Don't require explicit KMS enabled
2025-03-22 17:01:14 +01:00
Lee Bousfield
7ea4fbf0ba
types: Upgrade buffer ref from WP to SP (#9677) 2025-03-20 11:08:47 +00:00
Tom Englund
f6ca4bac51
syncobj: restore SHM buffer reset (#9675)
reset shm buffers early to mitigate stuttering animations, also reuse
the monitors eglSync and store the eglsync per monitor. this however
reintroduces flickering in dbeaver nonsyncobj application.
2025-03-20 11:39:55 +01:00
Tom Englund
6ffde36466
syncobj: use eventfd instead of stalling fd checks (#9437)
* syncobj: cleanup and use uniqueptrs

cleanup a bit missing removals if resource not good, erasing from
containers etc. make use of unique ptrs instead. and add default
destructors.

* syncobj: rework syncobj entirerly

remove early buffer release that was breaking explicit sync, the buffer
needs to exist until the surface commit event has been emitted and draw
calls added egl sync points, move to eventfd signaling instead of
stalling sync point checks, and recommit pending commits if waiting on a
signal. add a CDRMSyncPointState helper class. move a few weak pointers
to shared pointers so they dont destruct before we need to use them.

* syncobj: queue pending states for eventfd

eventfd requires us to queue pending stats until ready and then apply to
current, and also when no ready state exist commit the client commit on
the current existing buffer, if there is one.

* syncobj: clear current buffer damage

clear current buffer damage on current buffer commits.

* syncobj: cleanup code and fix hyprlock

remove unused code, and ensure we dont commit a empty texture causing
locksession protocol and gtk4-layer-shell misbehaving.

* syncobj: ensure buffers are cleaned up

ensure the containers having the various buffers actually gets cleaned
up from their containers, incase the CSignal isnt signaled because of
expired smart pointers or just wrong order destruction because mishaps.
also move the acquire/point setting to buffer attaching. instead of on
precommit.

* syncobj: remove unused code, optimize

remove unused code and merge sync fds if fence is valid, remove manual
directscanout buffer dropping that signals release point on pageflip, it
can cause us to signal the release point while still keeping the current
buffer and rendering it yet again causing wrong things.

* syncobj: delay buffer release on non syncobj

delay buffer releases on non syncobj surfaces until next commit, and
check on async buffers if syncobj and drop and signal the release point
on backend buffer release.

* syncobj: ensure we follow protocol

ensure we follow protocol by replacing acquire/release points if they
arrive late and replace already existing ones. also remove unneded
brackets, and dont try to manual lock/release buffers when it comes to
explicit protocol. it doesnt care about buffer releases only about
acquire and release points and signaling them.

* syncobj: lets not complicate things

set points in precommit, before checking protocol errors and we catch
any pending acquire/release points arriving late.

* syncobj: move SSurfaceState to types

remove destructor resource destroying, let resources destroys them on
their events, and move SSurfaceStates to types/SurfaceState.hpp

* syncobj: actually store the merged fd

have to actually store the mergedfd to use it.

* syncobj: cleanup a bit around fences

ensure the current asynchronous buffer is actually released on pageflip
not the previous. cleanup a bit FD handling in
commitPendingAndDoExplicitSync, and reuse the in fence when syncing
surfaces.

* syncobjs: ensure fence FD doesnt leak

calling resetexplicitfence without properly ensuring the FD is closed
before will leak it, store it per monitor and let it close itself with
the CFileDescriptor class.

* syncobj: ensure buffers are actually released

buffers were never being sent released properly.

* types: Defer buffer sync releaser until unlock

* syncobj: store directscanout fence in monitor

ensure the infence fd survives the scope of attemptdirectscanout so it
doesnt close before it should have.

* syncobj: check if if acquire is expired

we might hit a race to finish on exit where the timeline just has
destructed but the buffer waiter is still pending. and such we
removeAllWaiters null dereferences.

* syncobj: code style changes

remove quack comment, change to m_foo and use a std::vector and
weakpointer in the waiter for removal instead of a std::list.

* syncobj: remove unused async buffer drop

remove unused async buffer drop, only related to directscanout and is
handled elsewhere.

---------

Co-authored-by: Lee Bousfield <ljbousfield@gmail.com>
2025-03-14 15:08:20 +01:00
Ikalco
d30cc19d25
renderer: skip ds commits if buffer didn't change (#9556)
this fixes direct scanout glitches by ensuring that attemptDirectScanout doesn't try to recommit the same buffer to AQ
which would cause a pageflip event and the backendRelease to release the same buffer too early
2025-03-08 20:24:22 +01:00
UjinT34
6787fe8933
protocols: Support wp color management proto (#9444)
Adds support for the recently merged w-p CM protocol alongside the (now deprecated) old CM WIP protocols
2025-02-26 15:56:37 +01:00
e380b6ed66 popup: take xdg geometry into account in input calcs
fixes #9023
2025-02-01 15:49:10 +00:00
b7a3c45269 core: add LIKELY and UNLIKELY macros
helps the compiler optimize
2025-01-17 18:56:39 +01:00
UjinT34
a8b568c6c4
core: Add render:allow_early_buffer_release to make buffer release configurable (#9019) 2025-01-10 18:42:26 +00:00
UjinT34
6a90b50545
core/compositor: fix too early buffer release (#8966) 2025-01-06 16:52:35 +00:00
Vaxry
e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
20031cea92
pointer: add drm dumb buffers for cursors (#8399)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-11-14 20:15:51 +00:00
Tom Englund
7c7a84ff60
internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
Tom Englund
c7315617eb
internal: few more marginal optimisations from profiling (#8271)
* deco: reduce local temporars and function calls

profiling shows this is a high used function, reduce the amount of
function calls and local temporar copies and also check if we even need
to add extents at all in the loop.

* popup: optimize bfhelper in popups

pass nodes as const reference and reserve the size of the children node
vector help reduce the reallocations.

* procotol: make compositor bfhelper use const ref

use const ref for nodes and reserve second nodes vector size to reduce
amount of reallocation needed.
2024-10-28 18:02:52 +00:00
d5689bb539 internal: cleanup CMonitor usage and fix a few ref hogs
ref #8221
2024-10-26 02:06:13 +01:00
781828a56e output: send enter events on late wl_output binds
fixes #6560
2024-10-16 21:59:33 +01:00
fbd6354393 presentation-feedback: minor fixups 2024-08-30 15:53:45 +02:00
Tom Englund
72c7818ae6
misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
Tom Englund
8d6c18076f
core: make most for loops use const references (#7527)
why not let the compiler optimise things for us at hyprspeeds when we
can.
2024-08-26 17:25:39 +02:00
Tom Englund
12d9901472
protocols: refactor protocol logging to a macro (#7324)
this avoids the usage of the unique_ptr PROTO::protocol before it has
been constructed incase one wants to log something inside the
constructor itself, move the logging to macros and print file:linenumber
on ERR,CRIT,WARN and classname on the rest of the levels.
2024-08-15 17:16:18 +01:00
ea72831541 wayland/compositor: introduce client commit events 2024-08-07 17:04:49 +02:00
b0a70f63e3 wayland/compositor: drop pending buffer ref if synchronous
fixes https://github.com/hyprwm/hyprpicker/issues/85
2024-08-06 17:08:22 +02:00
Vaxry
640d161851
renderer: Explicit sync fixes (#7151)
Enables explicit sync by default for most platforms

`misc:no_direct_scanout` -> `render:direct_scanout`
2024-08-06 15:52:19 +02:00
ae50f8614d wayland/surface: fixup self-owning surface roles
fixes #7133
2024-08-03 17:58:06 +02:00
Tom Englund
5b7057c479
pointer: fix buffer crash (#7131)
current buffer->buffer can turn out to be null actually check for its
existence or use the lastbuffer when calling updateCursorShm()
2024-08-01 11:42:22 +02:00
Vaxry
37e1411e8d
core/surface/buffer: Buffer lock/release fixes (#7110) 2024-07-31 21:47:26 +02:00
e673220340 core/surface: fixup a few pointer handling edge cases 2024-07-29 19:29:08 +02:00
a9d87bd666 surface: emit unmap before unmapping and releasing the buffers 2024-07-28 23:56:35 +02:00
7df9b01d48 core: emit unmap event after unmap in surface destroy 2024-07-28 23:47:17 +02:00
73d09953e8 core/surface: drop map/unmap events in member funcs
causes loops
2024-07-28 23:41:41 +02:00
daed75219f wayland/compositor: fixup double buffer releases
fixes #7043
2024-07-27 17:04:03 +02:00