Commit graph

487 commits

Author SHA1 Message Date
Tom Englund
63eb6b3bda
opengl: add debug:gl_debugging (#13183)
add debug:gl_debugging so we can disable gl debugging entirerly,
both glGetError and enabling EGL_KHR_debug has its cost, we still have
EXT_create_context_robustness and glGetGraphicsResetStatus that should
catch context loss, and is generally cheap to call it only checks a flag
set.

glGetError might cause a implicit flush to get any pending calls sent to
the gpu.

however to get EGL_KHR_debug back enabled we now require a restart of
the compositor after changing debug:gl_debugging
2026-02-06 21:02:20 +00:00
UjinT34
9433060760
renderer: fix screen export back to srgb (#13148) 2026-02-02 20:33:03 +00:00
Tom Englund
ec120d5732
opengl: set EGL_CONTEXT_RELEASE_BEHAVIOR_KHR if supported (#13114)
EGL_CONTEXT_RELEASE_BEHAVIOR_KHR determines what happends with implicit
flushes when context changes, on multigpu scenario we change context
frequently when blitting content. while we still rely on explicit sync
fences, the flush is destroying driver optimisations.

setting it to EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR essentially mean
just swap context and continue processing on the next context.
2026-01-30 19:42:01 +00:00
jmanc3
c8b5023bb0
opengl: allow texture filter to be changed (#13078)
* opengl: allow texture filter to be changed

* format

* correct filter

* Moved from OpenGL.hpp to Texture.hpp

* Shortened names
2026-01-27 21:21:53 +00:00
UjinT34
6c3ebed76e
renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features

* getSurfaceShader variant with feats

* split surface shaders by features

* cleanup old shaders
2026-01-21 15:54:14 +00:00
Tom Englund
c99eb23869
renderer: optimise shader usage further, split shaders and add more caching (#12992)
* shader: split CM rgba/rgbx into discard ones

make it branchless if we have no discards.

* shader: ensure we dont stall on vbo uv buffer

if we render a new texture before the previous was done gpu wise its
going to stall until done, call glBufferData to orphan the data.
this allows the driver to return a new memory block immediately
if the GPU is still reading from the previous one

* protocols: ensure we reset GL_PACK_ALIGNMENT

reset GL_PACK_ALIGNMENT back to the default initial value of 4

* shader: use unsigned short in VAO

loose a tiny bit of precision but gain massive bandwidth reductions.
use GL_UNSIGNED_SHORT and set it as normalized. clamp and round the UV
for uint16_t in customUv.

* shader: interleave vertex buffers

use std::array for fullverts, use a single interleaved buffer for
position and uv, should in theory improve cache locality. and also remove
the need to have two buffers around.

* shader: revert precision drop

we need the float precision because we might have 1.01 or similiar
floats entering CM shader maths, and rounding/clamping those means the
maths turns out wrong. so revert back to float, sadly higher bandwidth
usage.

* update doColorManagement api

* convert primaries to XYZ on cpu

* remove unused primaries uniform

---------

Co-authored-by: UjinT34 <ujint34@mail.ru>
2026-01-17 15:31:19 +01:00
eff484b96c
core: optimize some common branches 2026-01-16 16:40:48 +01:00
UjinT34
e0cf88809d
protocols/cm: Fix image description info events (#12781)
* fix image description info events

* always send some target primaries

* set edid values as target primaries and luminances

* init monitor image description

* set default luminances for tf

* fix BT1886 luminances

* fix mastering values and overrides

* set maxCLL & maxFALL

* typo

* add FALL & CLL to preferred HDR image description

* fix ref luminances
2026-01-13 16:44:36 +01:00
Tom Englund
5e18111121
renderer: shader code refactor (#12926)
* shader: begin the shader refactor

make SShader a class and rename it to CShader, move createprogram,
compileshader, logshadererror to CShader.

* shader: move uniform creation to CShader

move uniform creation to CShader, reduces tons of duplicated effort,
however forcing uniform names to be same in all shaders.

* shader: move to array based frag handling

use an array with an enum so it gets easier dealing with multiple
shaders, move creating program to a for loop and array, reduces line of
code a lot.

* shader: use shared ptr for frags

with smart pointers we can now rename useProgram to useShader and return
the shader directly, means only place we have to decide the shader frag
is when calling useShader. easier for future shader splitting to reduce
branching.

* shader: move unneded public members to private

move structs and uniforms to private add a get/set for initialtime
and add a getUniformLocation to make the code tell what its doing,
instead of direct array getting when all we wanted to get was its value,
also limits the setting of uniformLocations to the createProgram as it should
be.

* shader: fix style nits

set first enum member to 0 , remove extra {}

* shader: dont show a failed notif on success

the logic got inverted in the refactor here.

* shader: split CM shader to rgba/rgbx variants

split shader to rgba/rgbx variants, use bool, and reduce branching.

* shader: split up blurprepare CM and non CM

split up blurprepare, remove skipcm, move gain to gain.glsl.
remove ternary operator and reduce branching by using step() and mix()
use vec3 for gain, make brightness a cheap mulitplication with max.

* shader: split up border to CM/noncm variants

splitup border shader to CM/noncm variant, move common used things to
border.glsl , there is room for optimisations here but its a complex
shader im putting it for future PR.

* shader: touchup blurfinish

make brightness a cheap multiplication instead of branching.
mod is redundant, fract in hash already returns a value in [0.0, 1.0]
2026-01-12 18:27:16 +01:00
Vaxry
6fce2d7288
renderer/opengl: invalidate intermediate FBs post render, avoid stencil if possible (#12848) 2026-01-05 22:37:54 +01:00
610c59dc34
opengl: properly combine transforms in renderTexture
ref #12666
2025-12-27 20:18:57 +01:00
UjinT34
6d3b17ee83
render/cm: various updates, remove old protocols (#12693)
* fix named primaries

* default to gamma22

* mark mastering primaries as supported

* remove xx-cm and frog support

* immutable primaries and image descriptions

* clang-format
2025-12-27 18:01:46 +01:00
Vaxry
42447a50d6
rules/windowRuleApplicator: fix min/max size effects (#12491)
fixes #12412
2025-12-27 12:43:45 +01:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
jmanc3
e4a8f2b14f
renderer: add zoom with detached camera (#12548) 2025-12-14 19:42:02 +00:00
Dominick DiMaggio
5700736505
cm: handle CM for SDR content with cm=hdr, cm_sdr_eotf=2 (#12127) 2025-12-11 23:50:57 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Dominick DiMaggio
532ca053d6
renderer/cm: higher-quality tonemapping (#12204) 2025-12-07 17:58:49 +00:00
jmanc3
38f912c401
renderer: remove unnecessary assert from renderRoundedShadow (#12540) 2025-12-04 18:03:12 +00:00
Nikolai Nechaev
40d8fa8491
compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
2025-11-25 22:44:26 +00:00
Vaxry
c2670e9ab9
windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-11-17 18:34:02 +00:00
Vaxry
e616e595ae
i18n: init localization for ANR, Permissions and Notifications (#12316)
Adds localization support for en, it, pl and jp

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Aaron Blasko <blaskoazzolaaaron@gmail.com>
2025-11-16 14:51:14 +00:00
Dominick DiMaggio
3fc8cb828c
cm: follow preferred srgb eotf for screencopy (#12230) 2025-11-07 14:02:26 +00:00
Dominick DiMaggio
ff50dc36e9
renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094) 2025-10-29 12:53:42 +00:00
Tom Englund
6ea4769b39
EGL: minor egl changes (#12132)
* opengl: use EGLint and we dont have to cast data

use EGLint in the attrib array and we dont have to cast the resulting
data.

* opengl: add linear to correct vector

drop empty check, what if we get mods that isnt linear. then it wont be
added, also add it to the result vector that we actually return.
2025-10-25 20:36:02 +01:00
ccos89
b10b966000
screencopy: fix missing XBGR2101010 format with screencopy_force_8b (#12125)
Adds missing DRM_FORMAT_XBGR2101010 to screencopy_force_8b that leads to
"no more input formats" Pipewire error for monitors set to 10-bit color
depth/where currentFormat is XBGR2101010.

Fixes implementation of #11623
Fixes hyprwm/xdg-desktop-portal-hyprland#270
Fixes hyprwm/xdg-desktop-portal-hyprland#102
2025-10-25 11:57:46 +01:00
Mozzarella32
46dab01bcc
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00
Vaxry
e40873be51
renderer: add cursor:zoom_disable_aa for controlling AA on zoom (#12025) 2025-10-15 14:08:34 +02:00
Vaxry
e0c96276df
renderer: optimize border drawcalls (#11891)
calculates the specific border region to avoid sampling on regions where the border cannot be at
2025-10-01 12:38:17 +01:00
UjinT34
4d82cc5957
internal: fix clang-tidy "errors" (#11862) 2025-09-29 13:10:15 +01:00
Tom Englund
eb25dfd399 opengl: move from unordered_set to array
setCapStatus is a a heavy used function in hot rendering paths, it
shows up in profiling as using a bit of cpu just because of
unordered_set hashing etc, move to a enum and array and cache only the
heavily used ones.
2025-09-28 23:20:52 +02:00
João V. Farias
7ce451d20c
renderer: disable anti-aliasing on cursor:zoom_factor (#6135) (#11828)
use nearest-neighbor filtering for cursor scaling to avoid blurriness
2025-09-25 21:14:04 +02:00
Vaxry
4fc95d646d
renderer: asynchronously load background tex (#11749)
Bumps required hyprgraphics to 0.1.6

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-09-18 22:10:30 +02:00
7fd6998f7c
core: fix clang-format 2025-09-17 13:02:56 +01:00
9e74d0aea7
renderer: clamp blur:passes 1-8
fixes some UB and dumb things

ref #11707
2025-09-15 12:44:12 +01:00
Florian "sp1rit
c7b9969129
render/OpenGL: fix compilation for 32bit systems (#11667) 2025-09-11 19:41:33 +02:00
Vaxry
02bb350bb3
screencopy: add force 8 bit to fix 10b screensharing (#11623)
ref https://github.com/hyprwm/xdg-desktop-portal-hyprland/issues/270
2025-09-08 11:07:04 +02:00
UjinT34
05a1c0aa73
renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
UjinT34
4e8875b5e9
hdr: scRGB, HLG and SDR -> HDR fixes (#11499) 2025-08-22 11:13:55 +01:00
Linux User
d0d728c6a6
render: include numbers header (#11475)
Fixes error `no member named 'numbers' in namespace 'std'` on llvm/musl
2025-08-19 19:31:01 +01:00
60d769a899 internal: unify VT getting 2025-08-14 17:13:23 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
824438949e
renderer: apply default luma for reverting back to srgb
fixes #11315
2025-08-02 16:21:08 +02:00
Vaxry
9607e3b5a8
screencopy: un-hdr screencopy buffers for cm-unaware clients (#11294) 2025-07-31 18:07:59 +02:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Tom Englund
36a8b2226f
renderer: use CRegion foreach over getRects (#10980)
instead of allocating and returning a vector, use forEach to directly
call a function on the rects.
2025-07-30 11:54:09 +02:00
66a6ef3859
core: disable esync for non-linux kernels
ref #10437, BSD doesn't support timeline fds
2025-07-29 17:55:56 +02:00
xqso
5c8d675eed
ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
MirzaSamadAhmedBaig
503fc458d8
internal: replace unsafe strcpy with snprintf (#11128) 2025-07-20 15:31:53 +02:00