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https://github.com/hyprwm/Hyprland
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quad cm
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2 changed files with 11 additions and 2 deletions
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@ -34,6 +34,7 @@
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#include "../managers/screenshare/ScreenshareManager.hpp"
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#include "../notification/NotificationOverlay.hpp"
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#include "errorOverlay/Overlay.hpp"
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#include "helpers/Color.hpp"
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#include "macros.hpp"
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#include "pass/TexPassElement.hpp"
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#include "pass/RectPassElement.hpp"
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@ -1079,7 +1080,10 @@ void CHyprOpenGLImpl::renderRectWithDamageInternal(const CBox& box, const CHyprC
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shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix());
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// premultiply the color as well as we don't work with straight alpha
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shader->setUniformFloat4(SHADER_COLOR, col.r * col.a, col.g * col.a, col.b * col.a, col.a);
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const auto premultiplied = CHyprColor(col.r * col.a, col.g * col.a, col.b * col.a, col.a);
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const auto converted = convertColor(premultiplied, DEFAULT_SRGB_IMAGE_DESCRIPTION, g_pHyprRenderer->workBufferImageDescription());
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shader->setUniformFloat4(SHADER_COLOR, converted.r, converted.g, converted.b, converted.a);
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shader->setUniformFloat4(SHADER_COLOR_SRGB, premultiplied.r, premultiplied.g, premultiplied.b, premultiplied.a);
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CBox transformedBox = box;
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transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
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@ -7,6 +7,7 @@
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precision highp float;
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in vec4 v_color;
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uniform vec4 colorSRGB;
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#if USE_ROUNDING
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uniform float radius;
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uniform float roundingPower;
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@ -28,6 +29,10 @@ void main() {
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fragColor = pixColor;
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#if USE_MIRROR
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mirrorColor = fragColor;
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#if USE_ROUNDING
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mirrorColor = rounding(colorSRGB, radius, roundingPower, topLeft, fullSize);
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#else
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mirrorColor = colorSRGB;
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#endif
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#endif
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}
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