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https://github.com/hyprwm/Hyprland
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renderer: add zoom with detached camera (#12548)
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parent
6535ff07c9
commit
e4a8f2b14f
6 changed files with 129 additions and 15 deletions
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@ -1658,6 +1658,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{false},
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},
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SConfigOptionDescription{
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.value = "cursor:zoom_detached_camera",
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.description = "Detaches the camera from the mouse when zoomed in, only ever moving to keep the mouse in view",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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},
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SConfigOptionDescription{
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.value = "cursor:enable_hyprcursor",
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.description = "whether to enable hyprcursor support",
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@ -734,6 +734,7 @@ CConfigManager::CConfigManager() {
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registerConfigVar("cursor:zoom_factor", {1.f});
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registerConfigVar("cursor:zoom_rigid", Hyprlang::INT{0});
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registerConfigVar("cursor:zoom_disable_aa", Hyprlang::INT{0});
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registerConfigVar("cursor:zoom_detached_camera", Hyprlang::INT{1});
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registerConfigVar("cursor:enable_hyprcursor", Hyprlang::INT{1});
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registerConfigVar("cursor:sync_gsettings_theme", Hyprlang::INT{1});
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registerConfigVar("cursor:hide_on_key_press", Hyprlang::INT{0});
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@ -11,6 +11,7 @@
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#include "CMType.hpp"
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#include <xf86drmMode.h>
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#include "MonitorZoomController.hpp"
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#include "time/Timer.hpp"
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#include "math/Math.hpp"
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#include "../desktop/reserved/ReservedArea.hpp"
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@ -130,6 +131,8 @@ class CMonitor {
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uint32_t m_drmFormat = DRM_FORMAT_INVALID;
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uint32_t m_prevDrmFormat = DRM_FORMAT_INVALID;
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CMonitorZoomController m_zoomController;
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bool m_dpmsStatus = true;
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bool m_vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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bool m_enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
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97
src/helpers/MonitorZoomController.cpp
Normal file
97
src/helpers/MonitorZoomController.cpp
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@ -0,0 +1,97 @@
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#include "MonitorZoomController.hpp"
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#include <hyprlang.hpp>
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#include "../config/ConfigValue.hpp"
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#include "../managers/input/InputManager.hpp"
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#include "../render/OpenGL.hpp"
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#include "desktop/DesktopTypes.hpp"
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#include "render/Renderer.hpp"
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void CMonitorZoomController::zoomWithDetachedCamera(CBox& result, const SCurrentRenderData& m_renderData) {
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const auto m = m_renderData.pMonitor;
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auto monbox = CBox(0, 0, m->m_size.x, m->m_size.y);
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const auto ZOOM = m_renderData.mouseZoomFactor;
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const auto MOUSE = g_pInputManager->getMouseCoordsInternal() - m->m_position;
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if (m_lastZoomLevel != ZOOM) {
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if (m_resetCameraState) {
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m_resetCameraState = false;
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m_camera = CBox(0, 0, m->m_size.x, m->m_size.y);
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m_lastZoomLevel = 1.0f;
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}
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const CBox old = m_camera;
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// mouse normalized inside screen (0..1)
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const float mx = MOUSE.x / m->m_size.x;
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const float my = MOUSE.y / m->m_size.y;
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// world-space point under the cursor before zoom
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const float mouseWorldX = old.x + (mx * old.w);
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const float mouseWorldY = old.y + (my * old.h);
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const auto CAMERAW = monbox.w / ZOOM;
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const auto CAMERAH = monbox.h / ZOOM;
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// compute new top-left so the same world point stays under the cursor
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const float newX = mouseWorldX - (mx * CAMERAW);
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const float newY = mouseWorldY - (my * CAMERAH);
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m_camera = CBox(newX, newY, CAMERAW, CAMERAH);
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// Detect if this zoom would've caused jerk to keep mouse in view and disable edges if so
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if (!m_camera.copy().scaleFromCenter(.9).containsPoint(MOUSE))
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m_padCamEdges = false;
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m_lastZoomLevel = ZOOM;
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}
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// Keep mouse inside cameraview
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auto smallerbox = m_camera;
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// Prevent zoom step from causing us to jerk to keep mouse in padded camera view,
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// but let us switch to the padded camera once the mouse moves into the safe area
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if (!m_padCamEdges)
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if (smallerbox.copy().scaleFromCenter(.9).containsPoint(MOUSE))
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m_padCamEdges = true;
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if (m_padCamEdges)
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smallerbox.scaleFromCenter(.9);
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if (!smallerbox.containsPoint(MOUSE)) {
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if (MOUSE.x < smallerbox.x)
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m_camera.x -= smallerbox.x - MOUSE.x;
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if (MOUSE.y < smallerbox.y)
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m_camera.y -= smallerbox.y - MOUSE.y;
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if (MOUSE.y > smallerbox.y + smallerbox.h)
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m_camera.y += MOUSE.y - (smallerbox.y + smallerbox.h);
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if (MOUSE.x > smallerbox.x + smallerbox.w)
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m_camera.x += MOUSE.x - (smallerbox.x + smallerbox.w);
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}
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auto z = ZOOM * m->m_scale;
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monbox.scale(z).translate(-m_camera.pos() * z);
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result = monbox;
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}
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void CMonitorZoomController::applyZoomTransform(CBox& monbox, const SCurrentRenderData& m_renderData) {
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static auto PZOOMRIGID = CConfigValue<Hyprlang::INT>("cursor:zoom_rigid");
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static auto PZOOMDETACHEDCAMERA = CConfigValue<Hyprlang::INT>("cursor:zoom_detached_camera");
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const auto ZOOM = m_renderData.mouseZoomFactor;
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if (ZOOM == 1.0f)
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return;
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const auto m = m_renderData.pMonitor;
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const auto ORIGINAL = monbox;
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const auto INITANIM = m->m_zoomAnimProgress->value() != 1.0;
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if (*PZOOMDETACHEDCAMERA && !INITANIM)
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zoomWithDetachedCamera(monbox, m_renderData);
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else {
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const auto ZOOMCENTER = m_renderData.mouseZoomUseMouse ? (g_pInputManager->getMouseCoordsInternal() - m->m_position) * m->m_scale : m->m_transformedSize / 2.f;
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monbox.translate(-ZOOMCENTER).scale(ZOOM).translate(*PZOOMRIGID ? m->m_transformedSize / 2.0 : ZOOMCENTER);
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}
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monbox.x = std::min(monbox.x, 0.0);
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monbox.y = std::min(monbox.y, 0.0);
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if (monbox.x + monbox.width < ORIGINAL.w)
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monbox.x = ORIGINAL.w - monbox.width;
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if (monbox.y + monbox.height < ORIGINAL.h)
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monbox.y = ORIGINAL.h - monbox.height;
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}
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19
src/helpers/MonitorZoomController.hpp
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19
src/helpers/MonitorZoomController.hpp
Normal file
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@ -0,0 +1,19 @@
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#pragma once
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#include "./math/Math.hpp"
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struct SCurrentRenderData;
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class CMonitorZoomController {
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public:
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bool m_resetCameraState = true;
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void applyZoomTransform(CBox& monbox, const SCurrentRenderData& m_renderData);
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private:
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void zoomWithDetachedCamera(CBox& result, const SCurrentRenderData& m_renderData);
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CBox m_camera;
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float m_lastZoomLevel = 1.0f;
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bool m_padCamEdges = true;
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};
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@ -849,7 +849,6 @@ void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFrameb
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}
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void CHyprOpenGLImpl::end() {
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static auto PZOOMRIGID = CConfigValue<Hyprlang::INT>("cursor:zoom_rigid");
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static auto PZOOMDISABLEAA = CConfigValue<Hyprlang::INT>("cursor:zoom_disable_aa");
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TRACY_GPU_ZONE("RenderEnd");
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@ -861,20 +860,9 @@ void CHyprOpenGLImpl::end() {
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CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
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if (m_renderData.mouseZoomFactor != 1.f) {
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const auto ZOOMCENTER = m_renderData.mouseZoomUseMouse ?
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(g_pInputManager->getMouseCoordsInternal() - m_renderData.pMonitor->m_position) * m_renderData.pMonitor->m_scale :
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m_renderData.pMonitor->m_transformedSize / 2.f;
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monbox.translate(-ZOOMCENTER).scale(m_renderData.mouseZoomFactor).translate(*PZOOMRIGID ? m_renderData.pMonitor->m_transformedSize / 2.0 : ZOOMCENTER);
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monbox.x = std::min(monbox.x, 0.0);
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monbox.y = std::min(monbox.y, 0.0);
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if (monbox.x + monbox.width < m_renderData.pMonitor->m_transformedSize.x)
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monbox.x = m_renderData.pMonitor->m_transformedSize.x - monbox.width;
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if (monbox.y + monbox.height < m_renderData.pMonitor->m_transformedSize.y)
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monbox.y = m_renderData.pMonitor->m_transformedSize.y - monbox.height;
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}
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if (g_pHyprRenderer->m_renderMode == RENDER_MODE_NORMAL && m_renderData.mouseZoomFactor == 1.0f)
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m_renderData.pMonitor->m_zoomController.m_resetCameraState = true;
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m_renderData.pMonitor->m_zoomController.applyZoomTransform(monbox, m_renderData);
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m_applyFinalShader = !m_renderData.blockScreenShader;
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if (m_renderData.mouseZoomUseMouse && *PZOOMDISABLEAA)
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