From 9bf8fe7a5278b5f366384d73d87844a165c16b7a Mon Sep 17 00:00:00 2001 From: staz Date: Sat, 14 Mar 2026 02:59:28 +0500 Subject: [PATCH] renderer: fix blockBlurOptimization check (#13685) --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index e13ad6772..ad0ebeac5 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -1062,7 +1062,7 @@ void IHyprRenderer::drawTex(CTexPassElement* element, const CRegion& damage) { element->m_data.blockBlurOptimization.value_or(false) || !shouldUseNewBlurOptimizations(element->m_data.currentLS.lock(), m_renderData.currentWindow.lock()); // vvv TODO: layered blur fbs? - if (element->m_data.blockBlurOptimization) { + if (element->m_data.blockBlurOptimization.value_or(false)) { inverseOpaque.translate(box.pos()); m_renderData.renderModif.applyToRegion(inverseOpaque); inverseOpaque.intersect(element->m_data.damage);