diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index e13ad6772..ad0ebeac5 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -1062,7 +1062,7 @@ void IHyprRenderer::drawTex(CTexPassElement* element, const CRegion& damage) { element->m_data.blockBlurOptimization.value_or(false) || !shouldUseNewBlurOptimizations(element->m_data.currentLS.lock(), m_renderData.currentWindow.lock()); // vvv TODO: layered blur fbs? - if (element->m_data.blockBlurOptimization) { + if (element->m_data.blockBlurOptimization.value_or(false)) { inverseOpaque.translate(box.pos()); m_renderData.renderModif.applyToRegion(inverseOpaque); inverseOpaque.intersect(element->m_data.damage);