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https://github.com/hyprwm/Hyprland
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render: scale background to monitor resolution (#14250)
* render: scale background to monitor resolution Currently the background is not scaled, e.g. 8k size image always uses ~128Mb of VRAM. We could reduce the consumption for low-end devices and monitors with lower resolution: - ~8Mb for 1080p - ~16Mb for 2k - ~32Mb for 4k * render: use gpu to scale bgtex and fix missing reset on size change
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6d4bcaf075
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2 changed files with 61 additions and 12 deletions
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@ -7,12 +7,10 @@
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#include "../protocols/ColorManagement.hpp"
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#include "../Compositor.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../config/shared/monitor/MonitorRuleManager.hpp"
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#include "../config/shared/workspace/WorkspaceRuleManager.hpp"
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#include "../config/shared/animation/AnimationTree.hpp"
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#include "../protocols/GammaControl.hpp"
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#include "../devices/ITouch.hpp"
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#include "../protocols/LayerShell.hpp"
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#include "../protocols/PresentationTime.hpp"
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#include "../protocols/DRMLease.hpp"
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@ -34,7 +32,6 @@
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#include "../layout/LayoutManager.hpp"
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#include "../i18n/Engine.hpp"
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#include "../helpers/cm/ColorManagement.hpp"
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#include "sync/SyncTimeline.hpp"
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#include "time/Time.hpp"
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#include "../desktop/view/LayerSurface.hpp"
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#include "../desktop/state/FocusState.hpp"
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@ -799,9 +796,10 @@ bool CMonitor::applyMonitorRule(Config::CMonitorRule&& pMonitorRule, bool force)
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}
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}
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const auto WAS10B = m_enabled10bit;
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const auto OLDRES = m_pixelSize;
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bool success = false;
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const auto WAS10B = m_enabled10bit;
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const auto OLDPIXELSIZE = m_pixelSize;
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const auto OLDTRANSFORMEDSIZE = m_transformedSize;
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bool success = false;
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// Needed in case we are switching from a custom modeline to a standard mode
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m_customDrmMode = {};
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@ -1067,13 +1065,18 @@ bool CMonitor::applyMonitorRule(Config::CMonitorRule&& pMonitorRule, bool force)
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updateMatrix();
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if ((WAS10B != m_enabled10bit || OLDRES != m_pixelSize)) {
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if ((WAS10B != m_enabled10bit || OLDPIXELSIZE != m_pixelSize)) {
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m_resources.reset(); // TODO skip for 10bit change and fp16?
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if (g_pHyprRenderer && g_pHyprRenderer->glBackend())
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g_pHyprRenderer->glBackend()->destroyMonitorResources(m_self);
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}
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if (m_background && (OLDPIXELSIZE != m_pixelSize || OLDTRANSFORMEDSIZE != m_transformedSize)) {
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Log::logger->log(Log::DEBUG, "{} reset BGTex: pixelSize {} -> {}, transformedSize {} -> {}", m_name, OLDPIXELSIZE, m_pixelSize, OLDTRANSFORMEDSIZE, m_transformedSize);
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m_background.reset();
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}
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g_pCompositor->scheduleMonitorStateRecheck();
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m_damage.setSize(m_transformedSize);
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@ -23,7 +23,6 @@
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#include "../protocols/core/Compositor.hpp"
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#include "../protocols/DRMSyncobj.hpp"
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#include "../protocols/LinuxDMABUF.hpp"
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#include "../helpers/sync/SyncTimeline.hpp"
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#include "../errorOverlay/Overlay.hpp"
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#include "../debug/Overlay.hpp"
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#include "../notification/NotificationOverlay.hpp"
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@ -36,7 +35,6 @@
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#include "../helpers/MainLoopExecutor.hpp"
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#include "../helpers/Monitor.hpp"
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#include "macros.hpp"
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#include "../managers/screenshare/ScreenshareManager.hpp"
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#include "pass/TexPassElement.hpp"
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#include "pass/ClearPassElement.hpp"
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#include "pass/RectPassElement.hpp"
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@ -45,7 +43,6 @@
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#include "../debug/log/Logger.hpp"
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#include "../protocols/ColorManagement.hpp"
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#include "../protocols/types/ContentType.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "AsyncResourceGatherer.hpp"
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#include "ElementRenderer.hpp"
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#include "Framebuffer.hpp"
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@ -1237,9 +1234,58 @@ SP<ITexture> IHyprRenderer::getBackground(PHLMONITOR pMonitor) {
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Log::logger->log(Log::DEBUG, "Creating a texture for BGTex");
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SP<ITexture> backgroundTexture = createTexture(m_backgroundResource->m_asset.cairoSurface->cairo());
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if (!backgroundTexture->ok())
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if (!backgroundTexture || !backgroundTexture->ok())
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return nullptr;
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Log::logger->log(Log::DEBUG, "Background created for monitor {}", pMonitor->m_name);
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Log::logger->log(Log::DEBUG, "BGTex created for monitor {}", pMonitor->m_name);
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const int monW = (int)std::round(pMonitor->m_transformedSize.x);
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const int monH = (int)std::round(pMonitor->m_transformedSize.y);
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const int origW = backgroundTexture->m_size.x;
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const int origH = backgroundTexture->m_size.y;
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if (monW > 0 && monH > 0) {
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const double scaleX = (double)monW / origW;
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const double scaleY = (double)monH / origH;
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const double scale = std::max(scaleX, scaleY);
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// scale the background if it's larger than the monitor
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if (scale < 1.0) {
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auto fb = createFB("BGTex scale");
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fb->alloc(monW, monH);
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auto guard = bindTempFB(fb);
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const auto oldProjType = m_renderData.projectionType;
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const auto oldFbSize = m_renderData.fbSize;
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const auto oldTransformDmg = m_renderData.transformDamage;
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m_renderData.fbSize = Vector2D{monW, monH};
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setProjectionType(RPT_EXPORT);
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m_renderData.transformDamage = false;
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setViewport(0, 0, monW, monH);
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draw(CClearPassElement::SClearData{{0.F, 0.F, 0.F, 0.F}});
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const double texW = origW * scale;
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const double texH = origH * scale;
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const double offX = (monW - texW) / 2.0;
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const double offY = (monH - texH) / 2.0;
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CRegion fullDamage = {0, 0, monW, monH};
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draw(CTexPassElement::SRenderData{.tex = backgroundTexture, .box = CBox{offX, offY, texW, texH}, .damage = fullDamage}, fullDamage);
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m_renderData.fbSize = oldFbSize;
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m_renderData.transformDamage = oldTransformDmg;
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setProjectionType(oldProjType);
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setViewport(0, 0, (int)pMonitor->m_pixelSize.x, (int)pMonitor->m_pixelSize.y);
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backgroundTexture = fb->getTexture();
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Log::logger->log(Log::INFO, "BGTex scaled from {}x{} to {}x{} for monitor {}", origW, origH, monW, monH, pMonitor->m_name);
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}
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}
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// clear the resource after we're done using it
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g_pEventLoopManager->doLater([this] { m_backgroundResource.reset(); });
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