test: test Focus Fallback

This commit is contained in:
erstarr 2026-04-30 00:47:34 +02:00
parent 655cd14f5c
commit 2d466c60cd

View file

@ -264,7 +264,7 @@ TEST_CASE(testScrollingViewBehaviourDispatchFocusWindowFollowFocustrue) {
NLog::log("{}Testing scrolling view behaviour: focuswindow dispatch SHOULD move scrolling view when follow_focus = true", Colors::GREEN);
if (!Tests::spawnKitty("a")) {
FAIL_TEST("Could not spawn kitty with win class `a`");
}
@ -297,3 +297,76 @@ TEST_CASE(testScrollingViewBehaviourDispatchFocusWindowFollowFocustrue) {
Tests::killAllWindows();
ASSERT(Tests::windowCount(), 0);
}
TEST_CASE(testScrollingViewBehaviourFocusFallback) {
/*
Focus fallback from killing a floating window onto a tiled window must NOT move scrolling view, regardless of follow_focus
--------------------------------------------------------------------------------------------------------------------------
*/
NLog::log("{}Testing scrolling view behaviour: focus fallback from floating window to a tiled window should not move scrolling view", Colors::GREEN);
OK(getFromSocket("r/eval hl.config({ general = { layout = 'scrolling' } })"));
// ensure variables are correctly set for the test
OK(getFromSocket("/eval hl.config({scrolling = {follow_focus = false}})"));
if (!Tests::spawnKitty("a")) {
FAIL_TEST("{}Failed to spawn kitty with win class `a`", Colors::RED);
}
OK(getFromSocket("/dispatch hl.dsp.layout('colresize 0.8')"));
if (!Tests::spawnKitty("b")) {
FAIL_TEST("{}Failed to spawn kitty with class `b`", Colors::RED);
}
if (!Tests::spawnKitty("c")) {
FAIL_TEST("{}Failed to spawn kitty with class `c`", Colors::RED);
}
// make it (window of class:c) float - the view now mush have shifted to fit window class:b
OK(getFromSocket("/dispatch hl.dsp.window.float({action = 'enable', window = 'class:c'})"));
// establish focus history
OK(getFromSocket("/dispatch hl.dsp.focus({window = 'class:c'})"));
OK(getFromSocket("/dispatch hl.dsp.focus({window = 'class:a'})"));
OK(getFromSocket("/dispatch hl.dsp.focus({window = 'class:c'})"));
// kill the floating window
// Expect the focus to fall back to the left tiled window
OK(getFromSocket("/dispatch hl.dsp.window.kill({window = 'class:c'})"));
Tests::waitUntilWindowsN(2);
// The focus now must have fallen back to tiled window of class "a".
// If the view did not move, we expect currently focused window's (class:a) to have "at: " x coordinat value <0 (must be left of the viewport)
const std::string currentWindowPos = Tests::getWindowAttribute(getFromSocket("/activewindow"), "at:");
const std::string currentWindowPosX = currentWindowPos.substr(4, currentWindowPos.find(',') - 4);
// test pass
if (std::stoi(currentWindowPosX) < 0) {
NLog ::log("{}Passed: {}Expected the x coordinate of window of class \"a\" to be < 0, got {}.", Colors ::GREEN, Colors::RESET, currentWindowPosX);
}
// test fail
else {
FAIL_TEST("{}Failed: {}Expected the x coordinate of window of class \"a\" to be < 0, got {}.", Colors::RED, Colors::RESET, currentWindowPosX);
}
// clean up
// kill all windows
NLog::log("{}Killing all windows", Colors::YELLOW);
Tests::killAllWindows();
EXPECT(Tests::windowCount(), 0);
}