Hyprland/src/render/pass/RectPassElement.cpp

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1.3 KiB
C++
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#include "RectPassElement.hpp"
#include "../OpenGL.hpp"
CRectPassElement::CRectPassElement(const CRectPassElement::SRectData& data_) : data(data_) {
;
}
void CRectPassElement::draw(const CRegion& damage) {
if (data.box.w <= 0 || data.box.h <= 0)
return;
if (!data.clipBox.empty())
g_pHyprOpenGL->m_RenderData.clipBox = data.clipBox;
if (data.color.a == 1.F || !data.blur)
g_pHyprOpenGL->renderRectWithDamage(data.box, data.color, damage, data.round, data.roundingPower);
else
g_pHyprOpenGL->renderRectWithBlur(data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray);
g_pHyprOpenGL->m_RenderData.clipBox = {};
}
bool CRectPassElement::needsLiveBlur() {
return data.color.a < 1.F && !data.xray && data.blur;
}
bool CRectPassElement::needsPrecomputeBlur() {
return data.color.a < 1.F && data.xray && data.blur;
}
std::optional<CBox> CRectPassElement::boundingBox() {
return data.box.copy().scale(1.F / g_pHyprOpenGL->m_RenderData.pMonitor->m_scale).round();
}
CRegion CRectPassElement::opaqueRegion() {
if (data.color.a < 1.F)
return CRegion{};
CRegion rg = boundingBox()->expand(-data.round);
if (!data.clipBox.empty())
rg.intersect(data.clipBox);
return rg;
}