#include "windowManager.hpp" #include "./events/events.hpp" void WindowManager::setupManager() { KeybindManager::reloadAllKeybinds(); WindowManager::Values[0] = XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT | XCB_EVENT_MASK_STRUCTURE_NOTIFY | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_PROPERTY_CHANGE; xcb_change_window_attributes_checked(WindowManager::DisplayConnection, WindowManager::Screen->root, XCB_CW_EVENT_MASK, WindowManager::Values); xcb_ungrab_key(WindowManager::DisplayConnection, XCB_GRAB_ANY, WindowManager::Screen->root, XCB_MOD_MASK_ANY); for (auto& keybind : KeybindManager::keybinds) { xcb_grab_key(WindowManager::DisplayConnection, 1, WindowManager::Screen->root, KeybindManager::modToMask(keybind.getMod()), KeybindManager::getKeycodeFromKeysym(keybind.getKeysym()), XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC); } xcb_flush(WindowManager::DisplayConnection); xcb_grab_button(WindowManager::DisplayConnection, 0, WindowManager::Screen->root, XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC, WindowManager::Screen->root, XCB_NONE, 1, KeybindManager::modToMask(MOD_SUPER)); xcb_grab_button(WindowManager::DisplayConnection, 0, WindowManager::Screen->root, XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC, WindowManager::Screen->root, XCB_NONE, 3, KeybindManager::modToMask(MOD_SUPER)); xcb_flush(WindowManager::DisplayConnection); } bool WindowManager::handleEvent() { if (xcb_connection_has_error(WindowManager::DisplayConnection)) return false; const auto ev = xcb_wait_for_event(WindowManager::DisplayConnection); if (ev != NULL) { switch (ev->response_type & ~0x80) { case XCB_ENTER_NOTIFY: Events::eventEnter(ev); Debug::log(LOG, "Event dispatched ENTER"); break; case XCB_LEAVE_NOTIFY: Events::eventLeave(ev); Debug::log(LOG, "Event dispatched LEAVE"); break; case XCB_DESTROY_NOTIFY: Events::eventDestroy(ev); Debug::log(LOG, "Event dispatched DESTROY"); break; case XCB_MAP_REQUEST: Events::eventMapWindow(ev); Debug::log(LOG, "Event dispatched MAP"); break; case XCB_KEY_PRESS: case XCB_BUTTON_PRESS: Events::eventKeyPress(ev); Debug::log(LOG, "Event dispatched KEYPRESS"); break; default: Debug::log(WARN, "Unknown event: " + std::to_string(ev->response_type & ~0x80)); break; } free(ev); } // refresh and apply the parameters of all dirty windows. WindowManager::refreshDirtyWindows(); xcb_flush(WindowManager::DisplayConnection); return true; } void WindowManager::refreshDirtyWindows() { for(auto& window : windows) { if (window.getDirty()) { Values[0] = (int)window.getEffectiveSize().x; Values[1] = (int)window.getEffectiveSize().y; xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values); Values[0] = (int)window.getEffectivePosition().x; Values[1] = (int)window.getEffectivePosition().y; xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values); // Focused special border. if (window.getDrawable() == WindowManager::LastWindow) { Values[0] = (int)BORDERSIZE; xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values); // Update the position because the border makes the window jump // I have added the bordersize vec2d before in the setEffectiveSizePosUsingConfig function. Values[0] = (int)window.getEffectivePosition().x - BORDERSIZE; Values[1] = (int)window.getEffectivePosition().y - BORDERSIZE; xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values); Values[0] = 0xFF3333; // RED :) xcb_change_window_attributes(WindowManager::DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values); } else { Values[0] = 0; xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values); Values[0] = 0x555555; // GRAY :) xcb_change_window_attributes(WindowManager::DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values); } window.setDirty(false); Debug::log(LOG, "Refreshed dirty window."); } } } void WindowManager::setFocusedWindow(xcb_drawable_t window) { if (window && window != WindowManager::Screen->root) { xcb_set_input_focus(WindowManager::DisplayConnection, XCB_INPUT_FOCUS_POINTER_ROOT, window, XCB_CURRENT_TIME); // Fix border from the old window that was in focus. if (const auto PLASTWINDOW = WindowManager::getWindowFromDrawable(WindowManager::LastWindow); PLASTWINDOW) PLASTWINDOW->setDirty(true); WindowManager::LastWindow = window; } } CWindow* WindowManager::getWindowFromDrawable(xcb_drawable_t window) { for(auto& w : WindowManager::windows) { if (w.getDrawable() == window) { return &w; } Debug::log(LOG, "Not " + std::to_string(w.getDrawable())); } return nullptr; } void WindowManager::addWindowToVectorSafe(CWindow window) { for (auto& w : WindowManager::windows) { if (w.getDrawable() == window.getDrawable()) return; // Do not add if already present. } WindowManager::windows.push_back(window); } void WindowManager::removeWindowFromVectorSafe(xcb_drawable_t window) { if (!window) return; std::vector temp = WindowManager::windows; WindowManager::windows.clear(); for(auto p : temp) { if (p.getDrawable() != window) { WindowManager::windows.push_back(p); continue; } Debug::log(LOG, "Is, removing: " + std::to_string(p.getDrawable())); } } void setEffectiveSizePosUsingConfig(CWindow* pWindow) { if (!pWindow) return; // set some flags. const bool DISPLAYLEFT = pWindow->getPosition().x == 0; const bool DISPLAYRIGHT = pWindow->getPosition().x + pWindow->getSize().x == WindowManager::Screen->width_in_pixels; const bool DISPLAYTOP = pWindow->getPosition().y == 0; const bool DISPLAYBOTTOM = pWindow->getPosition().y + pWindow->getSize().y == WindowManager::Screen->height_in_pixels; pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(BORDERSIZE, BORDERSIZE)); pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(BORDERSIZE, BORDERSIZE) * 2)); // do gaps, set top left pWindow->setEffectivePosition(pWindow->getEffectivePosition() + Vector2D(DISPLAYLEFT ? GAPS_OUT : GAPS_IN, DISPLAYTOP ? GAPS_OUT : GAPS_IN)); // fix to old size bottom right pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYLEFT ? GAPS_OUT : GAPS_IN, DISPLAYTOP ? GAPS_OUT : GAPS_IN)); // set bottom right pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYRIGHT ? GAPS_OUT : GAPS_IN, DISPLAYBOTTOM ? GAPS_OUT : GAPS_IN)); } void calculateNewTileSetOldTile(CWindow* pWindow) { const auto PLASTWINDOW = WindowManager::getWindowFromDrawable(WindowManager::LastWindow); if (PLASTWINDOW) { const auto PLASTSIZE = PLASTWINDOW->getSize(); const auto PLASTPOS = PLASTWINDOW->getPosition(); if (PLASTSIZE.x > PLASTSIZE.y) { PLASTWINDOW->setSize(Vector2D(PLASTSIZE.x / 2.f, PLASTSIZE.y)); pWindow->setSize(Vector2D(PLASTSIZE.x / 2.f, PLASTSIZE.y)); pWindow->setPosition(Vector2D(PLASTPOS.x + PLASTSIZE.x / 2.f, PLASTPOS.y)); } else { PLASTWINDOW->setSize(Vector2D(PLASTSIZE.x, PLASTSIZE.y / 2.f)); pWindow->setSize(Vector2D(PLASTSIZE.x, PLASTSIZE.y / 2.f)); pWindow->setPosition(Vector2D(PLASTPOS.x, PLASTPOS.y + PLASTSIZE.y / 2.f)); } PLASTWINDOW->setDirty(true); } else { // Open a fullscreen window pWindow->setSize(Vector2D(WindowManager::Screen->width_in_pixels, WindowManager::Screen->height_in_pixels)); pWindow->setPosition(Vector2D(0, 0)); } setEffectiveSizePosUsingConfig(pWindow); setEffectiveSizePosUsingConfig(PLASTWINDOW); } void WindowManager::calculateNewWindowParams(CWindow* pWindow) { // And set old one's if needed. if (!pWindow) return; if (!pWindow->getIsFloating()) { calculateNewTileSetOldTile(pWindow); } pWindow->setDirty(true); } bool isNeighbor(CWindow* a, CWindow* b) { const auto POSA = a->getPosition(); const auto POSB = b->getPosition(); const auto SIZEA = a->getSize(); const auto SIZEB = b->getSize(); if (POSA.x != 0) { if (STICKS(POSA.x, (POSB.x + SIZEB.x))) { return true; } } if (POSA.y != 0) { if (STICKS(POSA.y, (POSB.y + SIZEB.y))) { return true; } } if (POSB.x != 0) { if (STICKS(POSB.x, (POSA.x + SIZEA.x))) { return true; } } if (POSB.y != 0) { if (STICKS(POSB.y, (POSA.y + SIZEA.y))) { return true; } } return false; } bool canEatWindow(CWindow* a, CWindow* toEat) { // Pos is min of both. const auto POSAFTEREAT = Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y)); // Size is pos + size max - pos const auto OPPCORNERA = Vector2D(POSAFTEREAT) + a->getSize(); const auto OPPCORNERB = toEat->getPosition() + toEat->getSize(); const auto SIZEAFTEREAT = Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - POSAFTEREAT; const auto doOverlap = [&](CWindow* b) { const auto RIGHT1 = Vector2D(POSAFTEREAT.x + SIZEAFTEREAT.x, POSAFTEREAT.y + SIZEAFTEREAT.y); const auto RIGHT2 = b->getPosition() + b->getSize(); const auto LEFT1 = POSAFTEREAT; const auto LEFT2 = b->getPosition(); return !(LEFT1.x >= RIGHT2.x || LEFT2.x >= RIGHT1.x || LEFT1.y >= RIGHT2.y || LEFT2.y >= RIGHT1.y); }; for (auto& w : WindowManager::windows) { if (w.getDrawable() == a->getDrawable() || w.getDrawable() == toEat->getDrawable()) continue; if (doOverlap(&w)) return false; } return true; } void eatWindow(CWindow* a, CWindow* toEat) { // Size is pos + size max - pos const auto OPPCORNERA = a->getPosition() + a->getSize(); const auto OPPCORNERB = toEat->getPosition() + toEat->getSize(); // Pos is min of both. a->setPosition(Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y))); a->setSize(Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - a->getPosition()); } void WindowManager::fixWindowOnClose(CWindow* pClosedWindow) { if (!pClosedWindow) return; // get the first neighboring window CWindow* neighbor = nullptr; for(auto& w : WindowManager::windows) { if (w.getDrawable() == pClosedWindow->getDrawable()) continue; if (isNeighbor(&w, pClosedWindow) && canEatWindow(&w, pClosedWindow)) { neighbor = &w; break; } } if (!neighbor) return; // No neighbor. Don't update, easy. // update neighbor to "eat" closed. eatWindow(neighbor, pClosedWindow); neighbor->setDirty(true); WindowManager::setFocusedWindow(neighbor->getDrawable()); // Set focus. :) setEffectiveSizePosUsingConfig(neighbor); }