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It's needed when the surface window is a depth 24 descendant of a depth
32 toplevel window.
xwl_source_validate ensures the toplevel window pixmap has valid
contents when a client reads from it, or when the window hierarchy /
geometry changes. It's never called in the normal fullscreen application
case, so there's no GPU copy overhead with that.
v2:
* Don't try to redirect a depth 32 descendant of different-depth
ancestors, the alpha channel wouldn't be handled correctly.
(Olivier Fourdan)
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1300>
(cherry picked from commit
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