xserver/GL/glx/glxext.c
Kristian Høgsberg b9fdfa1534 Implement accelerated indirect rendering by loading DRI drivers directly.
Drop GLcore dependency from glx module.
Work around double destroy case and add DRIUnlockedCallback() function.
New files, lots of code coming from GL/mesa/X/xf86glx.c and the libGL
    loader code.
2006-01-17 21:27:49 +00:00

458 lines
12 KiB
C

/* $XFree86: xc/programs/Xserver/GL/glx/glxext.c,v 1.9 2003/09/28 20:15:43 alanh Exp $
** The contents of this file are subject to the GLX Public License Version 1.0
** (the "License"). You may not use this file except in compliance with the
** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
** or at http://www.sgi.com/software/opensource/glx/license.html.
**
** Software distributed under the License is distributed on an "AS IS"
** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
** language governing rights and limitations under the License.
**
** The Original Software is GLX version 1.2 source code, released February,
** 1999. The developer of the Original Software is Silicon Graphics, Inc.
** Those portions of the Subject Software created by Silicon Graphics, Inc.
** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
**
*/
#define NEED_REPLIES
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include <windowstr.h>
#include <propertyst.h>
#include <os.h>
#include "g_disptab.h"
#include "unpack.h"
#include "glxutil.h"
#include "glxext.h"
#include "micmap.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#include "xf86.h"
#include "dri.h"
/*
** Forward declarations.
*/
static int __glXDispatch(ClientPtr);
void __glXVisualsReset(void);
/*
** Called when the extension is reset.
*/
static void ResetExtension(ExtensionEntry* extEntry)
{
__glXFlushContextCache();
__glXVisualsReset();
__glXScreenReset();
}
/*
** Initialize the per-client context storage.
*/
static void ResetClientState(int clientIndex)
{
__GLXclientState *cl = __glXClients[clientIndex];
if (cl->returnBuf) __glXFree(cl->returnBuf);
if (cl->largeCmdBuf) __glXFree(cl->largeCmdBuf);
if (cl->currentContexts) __glXFree(cl->currentContexts);
__glXMemset(cl, 0, sizeof(__GLXclientState));
/*
** By default, assume that the client supports
** GLX major version 1 minor version 0 protocol.
*/
cl->GLClientmajorVersion = 1;
cl->GLClientminorVersion = 0;
if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
}
/*
** Reset state used to keep track of large (multi-request) commands.
*/
void __glXResetLargeCommandStatus(__GLXclientState *cl)
{
cl->largeCmdBytesSoFar = 0;
cl->largeCmdBytesTotal = 0;
cl->largeCmdRequestsSoFar = 0;
cl->largeCmdRequestsTotal = 0;
}
/*
** This procedure is called when the client who created the context goes
** away OR when glXDestroyContext is called. In either case, all we do is
** flag that the ID is no longer valid, and (maybe) free the context.
** use.
*/
static int ContextGone(__GLXcontext* cx, XID id)
{
cx->idExists = GL_FALSE;
if (!cx->isCurrent) {
/* This is called from CloseDownCLient() in dix, not through
* __glXDispatch, so we'll have to lift the DRM lock manually
* to avoid deadlocks for cards that grab the lock during
* context destruction. */
DRIUnlockedCallback(__glXFreeContext, cx, 0);
}
return True;
}
/*
** Free a client's state.
*/
static int ClientGone(int clientIndex, XID id)
{
__GLXcontext *cx;
__GLXclientState *cl = __glXClients[clientIndex];
int i;
if (cl) {
/*
** Free all the contexts that are current for this client.
*/
for (i=0; i < cl->numCurrentContexts; i++) {
cx = cl->currentContexts[i];
if (cx) {
__glXDeassociateContext(cx);
cx->isCurrent = GL_FALSE;
if (!cx->idExists) {
__glXFreeContext(cx);
}
}
}
/*
** Re-initialize the client state structure. Don't free it because
** we'll probably get another client with this index and use the struct
** again. There is a maximum of MAXCLIENTS of these structures.
*/
ResetClientState(clientIndex);
}
return True;
}
/*
** Free a GLX Pixmap.
*/
static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id)
{
PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw;
pGlxPixmap->idExists = False;
if (!pGlxPixmap->refcnt) {
/*
** The DestroyPixmap routine should decrement the refcount and free
** only if it's zero.
*/
(*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap);
__glXFree(pGlxPixmap);
}
return True;
}
/*
** Free a context.
*/
GLboolean __glXFreeContext(__GLXcontext *cx)
{
if (cx->idExists || cx->isCurrent) return GL_FALSE;
if (!cx->isDirect) {
(*cx->driContext.destroyContext)(NULL, cx->screen,
cx->driContext.private);
}
if (cx->feedbackBuf) __glXFree(cx->feedbackBuf);
if (cx->selectBuf) __glXFree(cx->selectBuf);
__glXFree(cx);
if (cx == __glXLastContext) {
__glXFlushContextCache();
}
return GL_TRUE;
}
extern RESTYPE __glXSwapBarrierRes;
static int SwapBarrierGone(int screen, XID drawable)
{
if (__glXSwapBarrierFuncs &&
__glXSwapBarrierFuncs[screen].bindSwapBarrierFunc != NULL) {
__glXSwapBarrierFuncs[screen].bindSwapBarrierFunc(screen, drawable, 0);
}
FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE);
return True;
}
/************************************************************************/
/*
** These routines can be used to check whether a particular GL command
** has caused an error. Specifically, we use them to check whether a
** given query has caused an error, in which case a zero-length data
** reply is sent to the client.
*/
static GLboolean errorOccured = GL_FALSE;
/*
** The GL was will call this routine if an error occurs.
*/
void __glXErrorCallBack(__GLinterface *gc, GLenum code)
{
errorOccured = GL_TRUE;
}
/*
** Clear the error flag before calling the GL command.
*/
void __glXClearErrorOccured(void)
{
errorOccured = GL_FALSE;
}
/*
** Check if the GL command caused an error.
*/
GLboolean __glXErrorOccured(void)
{
return errorOccured;
}
/************************************************************************/
/*
** Initialize the GLX extension.
*/
void GlxExtensionInit(void)
{
ExtensionEntry *extEntry;
int i;
__glXContextRes = CreateNewResourceType((DeleteType)ContextGone);
__glXClientRes = CreateNewResourceType((DeleteType)ClientGone);
__glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone);
/*
** Add extension to server extensions.
*/
extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
__GLX_NUMBER_ERRORS, __glXDispatch,
__glXDispatch, ResetExtension,
StandardMinorOpcode);
if (!extEntry) {
FatalError("__glXExtensionInit: AddExtensions failed\n");
return;
}
if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
return;
}
__glXBadContext = extEntry->errorBase + GLXBadContext;
__glXBadContextState = extEntry->errorBase + GLXBadContextState;
__glXBadDrawable = extEntry->errorBase + GLXBadDrawable;
__glXBadPixmap = extEntry->errorBase + GLXBadPixmap;
__glXBadContextTag = extEntry->errorBase + GLXBadContextTag;
__glXBadCurrentWindow = extEntry->errorBase + GLXBadCurrentWindow;
__glXBadRenderRequest = extEntry->errorBase + GLXBadRenderRequest;
__glXBadLargeRequest = extEntry->errorBase + GLXBadLargeRequest;
__glXUnsupportedPrivateRequest = extEntry->errorBase +
GLXUnsupportedPrivateRequest;
__glXSwapBarrierRes = CreateNewResourceType((DeleteType)SwapBarrierGone);
/*
** Initialize table of client state. There is never a client 0.
*/
for (i=1; i <= MAXCLIENTS; i++) {
__glXClients[i] = 0;
}
/*
** Initialize screen specific data.
*/
__glXScreenInit(screenInfo.numScreens);
}
/************************************************************************/
Bool __glXCoreType(void)
{
/* This can't be right... what is this used for anyway? */
return GL_CORE_MESA;
}
/************************************************************************/
void __glXFlushContextCache(void)
{
__glXLastContext = 0;
}
/*
** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
** switching it between different contexts). While we are at it, look up
** a context by its tag and return its (__GLXcontext *).
*/
__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
int *error)
{
__GLXcontext *cx;
/*
** See if the context tag is legal; it is managed by the extension,
** so if it's invalid, we have an implementation error.
*/
cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag);
if (!cx) {
cl->client->errorValue = tag;
*error = __glXBadContextTag;
return 0;
}
if (!cx->isDirect) {
if (cx->drawPriv == NULL) {
/*
** The drawable has vanished. It must be a window, because only
** windows can be destroyed from under us; GLX pixmaps are
** refcounted and don't go away until no one is using them.
*/
*error = __glXBadCurrentWindow;
return 0;
}
}
if (cx == __glXLastContext) {
/* No need to re-bind */
return cx;
}
/* FIXME: A better solution would be to expose the forceCurrent
* from the underlying __GLcontext in the DRIcontext. According
* to idr, this is much faster for this purpose. */
/* Make this context the current one for the GL. */
if (!cx->isDirect) {
if (!(*cx->driContext.bindContext)(NULL, cx->drawPriv->pDraw->pScreen->myNum,
cx->drawPriv->drawId,
cx->readPriv->drawId,
&cx->driContext)) {
/* Bind failed, and set the error code. Bummer */
cl->client->errorValue = cx->id;
*error = __glXBadContextState;
return 0;
}
}
__glXLastContext = cx;
return cx;
}
/************************************************************************/
typedef struct {
int (*proc)(__GLXclientState *cl, GLbyte *pc);
__GLXclientState *clientState;
GLbyte *stuff;
int retval;
} __GLXdispatchData;
static void __glXCallDispatch(void *data)
{
__GLXdispatchData *dispatchData = data;
dispatchData->retval =
(*dispatchData->proc)(dispatchData->clientState, dispatchData->stuff);
}
/*
** Top level dispatcher; all commands are executed from here down.
*/
static int __glXDispatch(ClientPtr client)
{
REQUEST(xGLXSingleReq);
CARD8 opcode;
__GLXclientState *cl;
__GLXdispatchData dispatchData;
opcode = stuff->glxCode;
cl = __glXClients[client->index];
if (!cl) {
cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
__glXClients[client->index] = cl;
if (!cl) {
return BadAlloc;
}
__glXMemset(cl, 0, sizeof(__GLXclientState));
}
if (!cl->inUse) {
/*
** This is first request from this client. Associate a resource
** with the client so we will be notified when the client dies.
*/
XID xid = FakeClientID(client->index);
if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) {
return BadAlloc;
}
ResetClientState(client->index);
cl->inUse = GL_TRUE;
cl->client = client;
}
/*
** Check for valid opcode.
*/
if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
return BadRequest;
}
/*
** If we're expecting a glXRenderLarge request, this better be one.
*/
if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
client->errorValue = stuff->glxCode;
return __glXBadLargeRequest;
}
/*
** Use the opcode to index into the procedure table.
*/
if (client->swapped)
dispatchData.proc = __glXSwapSingleTable[opcode];
else
dispatchData.proc = __glXSingleTable[opcode];
dispatchData.clientState = cl;
dispatchData.stuff = (GLbyte *) stuff;
DRIUnlockedCallback(__glXCallDispatch, &dispatchData, 0);
return dispatchData.retval;
}
int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}
void __glXNoSuchRenderOpcode(GLbyte *pc)
{
return;
}