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PointerWindows[] keeps a reference to the last window our sprite
entered - changes are usually handled by CheckMotion().
If we switch between screens via XWarpPointer our
dev->spriteInfo->sprite->win is set to the new screen's root window.
If there's another window at the cursor location CheckMotion() will
trigger the right enter/leave events later. If there is not, it skips
that process and we never trigger LeaveWindow() - PointerWindows[] for
the device still refers to the previous window.
If that window is destroyed we have a dangling reference that will
eventually cause a use-after-free bug when checking the window hierarchy
later.
To trigger this, we require:
- two protocol screens
- XWarpPointer to the other screen's root window
- XDestroyWindow before entering any other window
This is a niche bug so we hack around it by making sure we reset the
PointerWindows[] entry so we cannot have a dangling pointer. This
doesn't handle Enter/Leave events correctly but the previous code didn't
either.
CVE-2023-5380, ZDI-CAN-21608
This vulnerability was discovered by:
Sri working with Trend Micro Zero Day Initiative
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 564ccf2ce9)
67 lines
2.6 KiB
C
67 lines
2.6 KiB
C
/*
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* Copyright © 2008 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors: Peter Hutterer
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*
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#ifndef ENTERLEAVE_H
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#define ENTERLEAVE_H
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#include <dix.h> /* DoFocusEvents() */
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extern void DoEnterLeaveEvents(DeviceIntPtr pDev,
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int sourceid,
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WindowPtr fromWin, WindowPtr toWin, int mode);
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extern void EnterLeaveEvent(DeviceIntPtr mouse,
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int type,
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int mode, int detail, WindowPtr pWin, Window child);
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extern void CoreEnterLeaveEvent(DeviceIntPtr mouse,
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int type,
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int mode,
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int detail, WindowPtr pWin, Window child);
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extern void DeviceEnterLeaveEvent(DeviceIntPtr mouse,
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int sourceid,
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int type,
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int mode,
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int detail, WindowPtr pWin, Window child);
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extern void DeviceFocusEvent(DeviceIntPtr dev,
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int type,
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int mode,
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int detail ,
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WindowPtr pWin);
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extern void EnterWindow(DeviceIntPtr dev, WindowPtr win, int mode);
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extern void CoreFocusEvent(DeviceIntPtr kbd,
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int type, int mode, int detail, WindowPtr pWin);
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extern void SetFocusIn(DeviceIntPtr kbd, WindowPtr win);
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extern void SetFocusOut(DeviceIntPtr dev);
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#endif /* _ENTERLEAVE_H_ */
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