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If a child window of the same size is unmapped, we should stop walking the tree looking for the surface window to use. Whatever lies beneath is not visible anyway. This also fixes an issue with the Damage list becoming corrupted when destroying a window, because the first thing that DeleteWindow() does is to unmap the window and crush the window tree underneath it. Signed-off-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: Michel Dänzer <mdaenzer@redhat.com> Fixes: |
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