xserver/GL/glx/glxscreens.c
Kristian Høgsberg b9fdfa1534 Implement accelerated indirect rendering by loading DRI drivers directly.
Drop GLcore dependency from glx module.
Work around double destroy case and add DRIUnlockedCallback() function.
New files, lots of code coming from GL/mesa/X/xf86glx.c and the libGL
    loader code.
2006-01-17 21:27:49 +00:00

259 lines
8.4 KiB
C

/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.14 2004/02/09 23:46:31 alanh Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#ifdef IN_MODULE
#include <xf86_ansic.h>
#else
#include <string.h>
#include <signal.h>
#endif
#include <windowstr.h>
#include "glxserver.h"
#include "glxvisuals.h"
#include "glxutil.h"
#include "glxext.h"
#include "glxloader.h"
const char GLServerVersion[] = "1.2";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
"GL_ARB_imaging "
"GL_ARB_multitexture "
"GL_ARB_point_parameters "
"GL_ARB_point_sprite "
"GL_ARB_shadow "
"GL_ARB_shadow_ambient "
"GL_ARB_texture_border_clamp "
"GL_ARB_texture_cube_map "
"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_crossbar "
"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
"GL_ARB_transpose_matrix "
"GL_ARB_window_pos "
"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
"GL_EXT_blend_func_separate "
"GL_EXT_blend_logic_op "
"GL_EXT_blend_minmax "
"GL_EXT_blend_subtract "
"GL_EXT_clip_volume_hint "
"GL_EXT_copy_texture "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
"GL_EXT_polygon_offset "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
"GL_EXT_separate_specular_color "
"GL_EXT_shadow_funcs "
"GL_EXT_stencil_two_side "
"GL_EXT_stencil_wrap "
"GL_EXT_subtexture "
"GL_EXT_texture "
"GL_EXT_texture3D "
"GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
"GL_EXT_texture_env_dot3 "
"GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias "
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
"GL_APPLE_packed_pixels "
"GL_ATI_texture_mirror_once "
"GL_ATI_texture_env_combine3 "
"GL_HP_occlusion_test "
"GL_IBM_texture_mirrored_repeat "
"GL_MESA_pack_invert "
"GL_MESA_ycbcr_texture "
"GL_NV_blend_square "
"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
"GL_NV_texture_rectangle "
"GL_SGIS_generate_mipmap "
"GL_SGIS_texture_border_clamp "
"GL_SGIS_texture_edge_clamp "
"GL_SGIS_texture_lod "
"GL_SGIX_depth_texture "
"GL_SGIX_shadow "
"GL_SGIX_shadow_ambient "
;
/*
** We have made the simplifying assuption that the same extensions are
** supported across all screens in a multi-screen system.
*/
static char GLXServerVendorName[] = "SGI";
static char GLXServerVersion[] = "1.2";
static char GLXServerExtensions[] =
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_visual_rating "
"GLX_EXT_import_context "
"GLX_OML_swap_method "
"GLX_SGI_make_current_read "
#ifndef __DARWIN__
"GLX_SGIS_multisample "
"GLX_SGIX_hyperpipe "
"GLX_SGIX_swap_barrier "
#endif
"GLX_SGIX_fbconfig "
;
__GLXscreenInfo *__glXActiveScreens;
GLint __glXNumActiveScreens;
__GLXSwapBarrierExtensionFuncs *__glXSwapBarrierFuncs = NULL;
static int __glXNumSwapBarrierFuncs = 0;
__GLXHyperpipeExtensionFuncs *__glXHyperpipeFuncs = NULL;
static int __glXNumHyperpipeFuncs = 0;
RESTYPE __glXDrawableRes;
__GLXscreenInfo *__glXgetActiveScreen(int num) {
return &__glXActiveScreens[num];
}
/*
** Destroy routine that gets called when a drawable is freed. A drawable
** contains the ancillary buffers needed for rendering.
*/
static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid)
{
__glXUnrefDrawablePrivate(glxPriv);
return True;
}
/*
* If your DDX driver wants to register support for swap barriers or hyperpipe
* topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit()
* with a dispatch table of functions to handle the requests. In the XFree86
* DDX, for example, you would call these near the bottom of the driver's
* ScreenInit method, after DRI has been initialized.
*
* This should be replaced with a better method when we teach the server how
* to load DRI drivers.
*/
void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs)
{
if (__glXNumHyperpipeFuncs < screen + 1) {
__glXHyperpipeFuncs = __glXRealloc(__glXHyperpipeFuncs,
(screen+1) * sizeof(__GLXHyperpipeExtensionFuncs));
__glXNumHyperpipeFuncs = screen + 1;
}
__glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc =
*funcs->queryHyperpipeNetworkFunc;
__glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc =
*funcs->queryHyperpipeConfigFunc;
__glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc =
*funcs->destroyHyperpipeConfigFunc;
__glXHyperpipeFuncs[screen].hyperpipeConfigFunc =
*funcs->hyperpipeConfigFunc;
}
void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs)
{
if (__glXNumSwapBarrierFuncs < screen + 1) {
__glXSwapBarrierFuncs = __glXRealloc(__glXSwapBarrierFuncs,
(screen+1) * sizeof(__GLXSwapBarrierExtensionFuncs));
__glXNumSwapBarrierFuncs = screen + 1;
}
__glXSwapBarrierFuncs[screen].bindSwapBarrierFunc =
funcs->bindSwapBarrierFunc;
__glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc =
funcs->queryMaxSwapBarriersFunc;
}
void __glXScreenInit(GLint numscreens)
{
GLint i;
/*
** This alloc has to work or else the server might as well core dump.
*/
__glXActiveScreens =
(__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens);
for (i = 0; i < numscreens; i++) {
__glXVisualsInitScreen(&__glXActiveScreens[i], i);
__glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions);
__glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName);
__glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion);
__glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions);
__glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone);
__glXLoaderInitScreen(i);
}
__glXNumActiveScreens = numscreens;
}
void __glXScreenReset(void)
{
int i;
for (i = 0; i < __glXNumActiveScreens; i++) {
__glXFree(__glXActiveScreens[i].GLXvendor);
__glXFree(__glXActiveScreens[i].GLXversion);
__glXFree(__glXActiveScreens[i].GLXextensions);
__glXFree(__glXActiveScreens[i].GLextensions);
}
xfree(__glXActiveScreens);
xfree(__glXHyperpipeFuncs);
xfree(__glXSwapBarrierFuncs);
__glXNumHyperpipeFuncs = 0;
__glXNumSwapBarrierFuncs = 0;
__glXHyperpipeFuncs = NULL;
__glXSwapBarrierFuncs = NULL;
__glXActiveScreens = NULL;
__glXNumActiveScreens = 0;
}