xserver/GL/windows/glwrap.c
Alexander Gottwald 96711d9f56 Framework for native opengl use. It does not link since there are still
undefined references to opengl extenstions but the symbols use the
    __stdcall attribute.
2004-03-10 09:04:47 +00:00

51 lines
953 B
C
Executable file

#include <GL/gl.h>
/*
* GLX implementation that uses Win32's OpenGL
*/
/*
* Server-side GLX uses these functions which are normally defined
* in the OpenGL SI.
*/
GLint __glEvalComputeK(GLenum target)
{
switch (target) {
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
return 1;
default:
return 0;
}
}
GLuint __glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}