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This fixes XWarpPointer being no-op on XWayland even when the cursor is within the focused window surface. This is something that works with X server, and Wine expects that to implement Windows SetCursorPos for many games. Using zwp_locked_pointer_v1 should already make sure we're not warping pointer when outside of the focused window surface. |
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| .. | ||
| kdrive | ||
| vfb | ||
| xfree86 | ||
| xnest | ||
| xquartz | ||
| xwayland | ||
| xwin | ||
| meson.build | ||