(Using GLSL 1.30 or newer)
The width/height members of xRectangle are unsigned, but they were
being interpreted as signed when converting to floating point for the
vertex shader, producing incorrect drawing for values > 32767.
v2:
* Use separate GL_UNSIGNED_SHORT vertex attribute for width/height.
(Eric Anholt)
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 032af35657)
The X server accepts requests from client applications to create windows,
which are (normally rectangular) "virtual screens" that the client program
can draw into.
Windows are then composed on the actual screen by the X server
(or by a separate composite manager) as directed by the window manager,
which usually communicates with the user via graphical controls such as buttons
and draggable titlebars and borders.
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