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RandR matrix computations lose too much precision in fixed point; computations using the inverted matrix can be as much as 10 pixels off. Convert them to double precision values and pass those around. These API changes are fairly heavyweight; the official Render interface remains fixed point, so the fixed point matrix comes along for the ride everywhere. |
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| .. | ||
| animcur.c | ||
| filter.c | ||
| glyph.c | ||
| glyphstr.h | ||
| Makefile.am | ||
| matrix.c | ||
| miindex.c | ||
| mipict.c | ||
| mipict.h | ||
| mirect.c | ||
| mitrap.c | ||
| mitri.c | ||
| picture.c | ||
| picture.h | ||
| picturestr.h | ||
| render.c | ||
| renderedge.c | ||
| renderedge.h | ||