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The reply struct's size can safely be determined by the sizeof() operator, so no need for using an extra define here. Making the code easier to read and also open the door for future convenience macros that might determine the buffer size on their own. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net> Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1665>
493 lines
16 KiB
C
493 lines
16 KiB
C
/*
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* Copyright (c) 2016, NVIDIA CORPORATION.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and/or associated documentation files (the
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* "Materials"), to deal in the Materials without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Materials, and to
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* permit persons to whom the Materials are furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* unaltered in all copies or substantial portions of the Materials.
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* Any additions, deletions, or changes to the original source files
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* must be clearly indicated in accompanying documentation.
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*
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* If only executable code is distributed, then the accompanying
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* documentation must state that "this software is based in part on the
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* work of the Khronos Group."
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#include <dix-config.h>
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#include "hashtable.h"
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#include "vndserver_priv.h"
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#include "vndservervendor.h"
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/**
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* The length of the dispatchFuncs array. Every opcode above this is a
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* X_GLsop_* code, which all can use the same handler.
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*/
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#define OPCODE_ARRAY_LEN 100
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// This hashtable is used to keep track of the dispatch stubs for
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// GLXVendorPrivate and GLXVendorPrivateWithReply.
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typedef struct GlxVendorPrivDispatchRec {
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CARD32 vendorCode;
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GlxServerDispatchProc proc;
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HashTable hh;
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} GlxVendorPrivDispatch;
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static GlxServerDispatchProc dispatchFuncs[OPCODE_ARRAY_LEN] = {};
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static HashTable vendorPrivHash = NULL;
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static HtGenericHashSetupRec vendorPrivSetup = {
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.keySize = sizeof(CARD32)
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};
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static int DispatchBadRequest(ClientPtr client)
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{
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return BadRequest;
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}
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static GlxVendorPrivDispatch *LookupVendorPrivDispatch(CARD32 vendorCode, Bool create)
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{
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GlxVendorPrivDispatch *disp = NULL;
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disp = ht_find(vendorPrivHash, &vendorCode);
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if (disp == NULL && create) {
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if ((disp = ht_add(vendorPrivHash, &vendorCode))) {
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disp->vendorCode = vendorCode;
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disp->proc = NULL;
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}
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}
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return disp;
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}
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static GlxServerDispatchProc GetVendorDispatchFunc(CARD8 opcode, CARD32 vendorCode)
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{
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GlxServerVendor *vendor;
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xorg_list_for_each_entry(vendor, &GlxVendorList, entry) {
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GlxServerDispatchProc proc = vendor->glxvc.getDispatchAddress(opcode, vendorCode);
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if (proc != NULL) {
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return proc;
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}
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}
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return DispatchBadRequest;
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}
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static void SetReplyHeader(ClientPtr client, void *replyPtr)
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{
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xGenericReply *rep = (xGenericReply *) replyPtr;
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rep->type = X_Reply;
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rep->sequenceNumber = client->sequence;
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if (client->swapped) {
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swaps(&rep->sequenceNumber);
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}
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rep->length = 0;
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}
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/* Include the trivial dispatch handlers */
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#include "vnd_dispatch_stubs.c"
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static int dispatch_GLXQueryVersion(ClientPtr client)
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{
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xGLXQueryVersionReply reply;
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REQUEST_SIZE_MATCH(xGLXQueryVersionReq);
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SetReplyHeader(client, &reply);
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reply.majorVersion = GlxCheckSwap(client, 1);
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reply.minorVersion = GlxCheckSwap(client, 4);
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WriteToClient(client, sizeof(xGLXQueryVersionReply), &reply);
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return Success;
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}
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/* broken header workaround */
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#ifndef X_GLXSetClientInfo2ARB
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#define X_GLXSetClientInfo2ARB X_GLXSetConfigInfo2ARB
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#endif
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/**
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* This function is used for X_GLXClientInfo, X_GLXSetClientInfoARB, and
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* X_GLXSetClientInfo2ARB.
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*/
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static int dispatch_GLXClientInfo(ClientPtr client)
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{
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GlxServerVendor *vendor;
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void *requestCopy = NULL;
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size_t requestSize = client->req_len * 4;
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if (client->minorOp == X_GLXClientInfo) {
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REQUEST_AT_LEAST_SIZE(xGLXClientInfoReq);
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} else if (client->minorOp == X_GLXSetClientInfoARB) {
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REQUEST_AT_LEAST_SIZE(xGLXSetClientInfoARBReq);
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} else if (client->minorOp == X_GLXSetClientInfo2ARB) {
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REQUEST_AT_LEAST_SIZE(xGLXSetClientInfo2ARBReq);
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} else {
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return BadImplementation;
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}
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// We'll forward this request to each vendor library. Since a vendor might
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// modify the request data in place (e.g., for byte swapping), make a copy
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// of the request first.
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requestCopy = malloc(requestSize);
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if (requestCopy == NULL) {
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return BadAlloc;
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}
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memcpy(requestCopy, client->requestBuffer, requestSize);
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xorg_list_for_each_entry(vendor, &GlxVendorList, entry) {
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vendor->glxvc.handleRequest(client);
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// Revert the request buffer back to our copy.
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memcpy(client->requestBuffer, requestCopy, requestSize);
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}
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free(requestCopy);
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return Success;
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}
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static int CommonLoseCurrent(ClientPtr client, GlxContextTagInfo *tagInfo)
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{
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int ret;
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ret = tagInfo->vendor->glxvc.makeCurrent(client,
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tagInfo->tag, // No old context tag,
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None, None, None, 0);
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return ret;
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}
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static int CommonMakeNewCurrent(ClientPtr client,
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GlxServerVendor *vendor,
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GLXDrawable drawable,
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GLXDrawable readdrawable,
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GLXContextID context,
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GLXContextTag *newContextTag)
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{
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int ret = BadAlloc;
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GlxContextTagInfo *tagInfo;
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tagInfo = GlxAllocContextTag(client, vendor);
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if (tagInfo) {
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ret = vendor->glxvc.makeCurrent(client,
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0, // No old context tag,
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drawable, readdrawable, context,
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tagInfo->tag);
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if (ret == Success) {
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tagInfo->drawable = drawable;
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tagInfo->readdrawable = readdrawable;
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tagInfo->context = context;
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*newContextTag = tagInfo->tag;
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} else {
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GlxFreeContextTag(tagInfo);
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}
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}
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return ret;
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}
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static int CommonMakeCurrent(ClientPtr client,
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GLXContextTag oldContextTag,
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GLXDrawable drawable,
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GLXDrawable readdrawable,
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GLXContextID context)
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{
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xGLXMakeCurrentReply reply = {};
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GlxContextTagInfo *oldTag = NULL;
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GlxServerVendor *newVendor = NULL;
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oldContextTag = GlxCheckSwap(client, oldContextTag);
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drawable = GlxCheckSwap(client, drawable);
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readdrawable = GlxCheckSwap(client, readdrawable);
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context = GlxCheckSwap(client, context);
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SetReplyHeader(client, &reply);
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if (oldContextTag != 0) {
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oldTag = GlxLookupContextTag(client, oldContextTag);
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if (oldTag == NULL) {
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return GlxErrorBase + GLXBadContextTag;
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}
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}
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if (context != 0) {
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newVendor = GlxGetXIDMap(context);
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if (newVendor == NULL) {
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return GlxErrorBase + GLXBadContext;
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}
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}
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if (oldTag == NULL && newVendor == NULL) {
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// Nothing to do here. Just send a successful reply.
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reply.contextTag = 0;
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} else if (oldTag != NULL && newVendor != NULL
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&& oldTag->context == context
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&& oldTag->drawable == drawable
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&& oldTag->readdrawable == readdrawable)
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{
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// The old and new values are all the same, so send a successful reply.
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reply.contextTag = oldTag->tag;
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} else {
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// TODO: For switching contexts in a single vendor, just make one
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// makeCurrent call?
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// TODO: When changing vendors, would it be better to do the
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// MakeCurrent(new) first, then the LoseCurrent(old)?
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// If the MakeCurrent(new) fails, then the old context will still be current.
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// If the LoseCurrent(old) fails, then we can (probably) undo the MakeCurrent(new) with
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// a LoseCurrent(old).
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// But, if the recovery LoseCurrent(old) fails, then we're really in a bad state.
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// Clear the old context first.
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if (oldTag != NULL) {
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int ret = CommonLoseCurrent(client, oldTag);
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if (ret != Success) {
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return ret;
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}
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}
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if (newVendor != NULL) {
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int ret = CommonMakeNewCurrent(client, newVendor, drawable, readdrawable, context, &reply.contextTag);
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if (ret != Success) {
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return ret;
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}
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} else {
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reply.contextTag = 0;
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}
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GlxFreeContextTag(oldTag);
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oldTag = NULL;
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}
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reply.contextTag = GlxCheckSwap(client, reply.contextTag);
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WriteToClient(client, sizeof(xGLXMakeCurrentReply), &reply);
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return Success;
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}
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static int dispatch_GLXMakeCurrent(ClientPtr client)
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{
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REQUEST(xGLXMakeCurrentReq);
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REQUEST_SIZE_MATCH(*stuff);
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return CommonMakeCurrent(client, stuff->oldContextTag,
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stuff->drawable, stuff->drawable, stuff->context);
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}
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static int dispatch_GLXMakeContextCurrent(ClientPtr client)
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{
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REQUEST(xGLXMakeContextCurrentReq);
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REQUEST_SIZE_MATCH(*stuff);
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return CommonMakeCurrent(client, stuff->oldContextTag,
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stuff->drawable, stuff->readdrawable, stuff->context);
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}
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static int dispatch_GLXMakeCurrentReadSGI(ClientPtr client)
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{
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REQUEST(xGLXMakeCurrentReadSGIReq);
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REQUEST_SIZE_MATCH(*stuff);
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return CommonMakeCurrent(client, stuff->oldContextTag,
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stuff->drawable, stuff->readable, stuff->context);
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}
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static int dispatch_GLXCopyContext(ClientPtr client)
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{
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REQUEST(xGLXCopyContextReq);
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GlxServerVendor *vendor;
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REQUEST_SIZE_MATCH(*stuff);
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// If we've got a context tag, then we'll use it to select a vendor. If we
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// don't have a tag, then we'll look up one of the contexts. In either
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// case, it's up to the vendor library to make sure that the context ID's
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// are valid.
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if (stuff->contextTag != 0) {
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GlxContextTagInfo *tagInfo = GlxLookupContextTag(client, GlxCheckSwap(client, stuff->contextTag));
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if (tagInfo == NULL) {
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return GlxErrorBase + GLXBadContextTag;
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}
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vendor = tagInfo->vendor;
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} else {
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vendor = GlxGetXIDMap(GlxCheckSwap(client, stuff->source));
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if (vendor == NULL) {
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return GlxErrorBase + GLXBadContext;
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}
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}
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return vendor->glxvc.handleRequest(client);
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}
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static int dispatch_GLXSwapBuffers(ClientPtr client)
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{
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GlxServerVendor *vendor = NULL;
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REQUEST(xGLXSwapBuffersReq);
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REQUEST_SIZE_MATCH(*stuff);
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if (stuff->contextTag != 0) {
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// If the request has a context tag, then look up a vendor from that.
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// The vendor library is then responsible for validating the drawable.
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GlxContextTagInfo *tagInfo = GlxLookupContextTag(client, GlxCheckSwap(client, stuff->contextTag));
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if (tagInfo == NULL) {
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return GlxErrorBase + GLXBadContextTag;
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}
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vendor = tagInfo->vendor;
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} else {
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// We don't have a context tag, so look up the vendor from the
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// drawable.
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vendor = GlxGetXIDMap(GlxCheckSwap(client, stuff->drawable));
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if (vendor == NULL) {
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return GlxErrorBase + GLXBadDrawable;
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}
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}
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return vendor->glxvc.handleRequest(client);
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}
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/**
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* This is a generic handler for all of the X_GLXsop* requests.
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*/
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static int dispatch_GLXSingle(ClientPtr client)
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{
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REQUEST(xGLXSingleReq);
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GlxContextTagInfo *tagInfo;
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REQUEST_AT_LEAST_SIZE(*stuff);
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tagInfo = GlxLookupContextTag(client, GlxCheckSwap(client, stuff->contextTag));
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if (tagInfo != NULL) {
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return tagInfo->vendor->glxvc.handleRequest(client);
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} else {
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return GlxErrorBase + GLXBadContextTag;
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}
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}
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static int dispatch_GLXVendorPriv(ClientPtr client)
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{
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GlxVendorPrivDispatch *disp;
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REQUEST(xGLXVendorPrivateReq);
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REQUEST_AT_LEAST_SIZE(*stuff);
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disp = LookupVendorPrivDispatch(GlxCheckSwap(client, stuff->vendorCode), TRUE);
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if (disp == NULL) {
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return BadAlloc;
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}
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if (disp->proc == NULL) {
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// We don't have a dispatch function for this request yet. Check with
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// each vendor library to find one.
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// Note that even if none of the vendors provides a dispatch stub,
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// we'll still add an entry to the dispatch table, so that we don't
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// have to look it up again later.
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disp->proc = GetVendorDispatchFunc(stuff->glxCode,
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GlxCheckSwap(client,
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stuff->vendorCode));
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}
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return disp->proc(client);
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}
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Bool GlxDispatchInit(void)
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{
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GlxVendorPrivDispatch *disp;
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vendorPrivHash = ht_create(sizeof(CARD32), sizeof(GlxVendorPrivDispatch),
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ht_generic_hash, ht_generic_compare,
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(void *) &vendorPrivSetup);
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if (!vendorPrivHash) {
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return FALSE;
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}
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// Assign a custom dispatch stub GLXMakeCurrentReadSGI. This is the only
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// vendor private request that we need to deal with in libglvnd itself.
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disp = LookupVendorPrivDispatch(X_GLXvop_MakeCurrentReadSGI, TRUE);
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if (disp == NULL) {
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return FALSE;
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}
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disp->proc = dispatch_GLXMakeCurrentReadSGI;
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// Assign the dispatch stubs for requests that need special handling.
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dispatchFuncs[X_GLXQueryVersion] = dispatch_GLXQueryVersion;
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dispatchFuncs[X_GLXMakeCurrent] = dispatch_GLXMakeCurrent;
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dispatchFuncs[X_GLXMakeContextCurrent] = dispatch_GLXMakeContextCurrent;
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dispatchFuncs[X_GLXCopyContext] = dispatch_GLXCopyContext;
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dispatchFuncs[X_GLXSwapBuffers] = dispatch_GLXSwapBuffers;
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dispatchFuncs[X_GLXClientInfo] = dispatch_GLXClientInfo;
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dispatchFuncs[X_GLXSetClientInfoARB] = dispatch_GLXClientInfo;
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dispatchFuncs[X_GLXSetClientInfo2ARB] = dispatch_GLXClientInfo;
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dispatchFuncs[X_GLXVendorPrivate] = dispatch_GLXVendorPriv;
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dispatchFuncs[X_GLXVendorPrivateWithReply] = dispatch_GLXVendorPriv;
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// Assign the trivial stubs
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dispatchFuncs[X_GLXRender] = dispatch_Render;
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dispatchFuncs[X_GLXRenderLarge] = dispatch_RenderLarge;
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dispatchFuncs[X_GLXCreateContext] = dispatch_CreateContext;
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dispatchFuncs[X_GLXDestroyContext] = dispatch_DestroyContext;
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dispatchFuncs[X_GLXWaitGL] = dispatch_WaitGL;
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dispatchFuncs[X_GLXWaitX] = dispatch_WaitX;
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dispatchFuncs[X_GLXUseXFont] = dispatch_UseXFont;
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dispatchFuncs[X_GLXCreateGLXPixmap] = dispatch_CreateGLXPixmap;
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dispatchFuncs[X_GLXGetVisualConfigs] = dispatch_GetVisualConfigs;
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dispatchFuncs[X_GLXDestroyGLXPixmap] = dispatch_DestroyGLXPixmap;
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dispatchFuncs[X_GLXQueryExtensionsString] = dispatch_QueryExtensionsString;
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dispatchFuncs[X_GLXQueryServerString] = dispatch_QueryServerString;
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dispatchFuncs[X_GLXChangeDrawableAttributes] = dispatch_ChangeDrawableAttributes;
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dispatchFuncs[X_GLXCreateNewContext] = dispatch_CreateNewContext;
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dispatchFuncs[X_GLXCreatePbuffer] = dispatch_CreatePbuffer;
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dispatchFuncs[X_GLXCreatePixmap] = dispatch_CreatePixmap;
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dispatchFuncs[X_GLXCreateWindow] = dispatch_CreateWindow;
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dispatchFuncs[X_GLXCreateContextAttribsARB] = dispatch_CreateContextAttribsARB;
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dispatchFuncs[X_GLXDestroyPbuffer] = dispatch_DestroyPbuffer;
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dispatchFuncs[X_GLXDestroyPixmap] = dispatch_DestroyPixmap;
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dispatchFuncs[X_GLXDestroyWindow] = dispatch_DestroyWindow;
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dispatchFuncs[X_GLXGetDrawableAttributes] = dispatch_GetDrawableAttributes;
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dispatchFuncs[X_GLXGetFBConfigs] = dispatch_GetFBConfigs;
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dispatchFuncs[X_GLXQueryContext] = dispatch_QueryContext;
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dispatchFuncs[X_GLXIsDirect] = dispatch_IsDirect;
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return TRUE;
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}
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void GlxDispatchReset(void)
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{
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memset(dispatchFuncs, 0, sizeof(dispatchFuncs));
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ht_destroy(vendorPrivHash);
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vendorPrivHash = NULL;
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}
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int GlxDispatchRequest(ClientPtr client)
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{
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REQUEST(xReq);
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int result;
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if (GlxExtensionEntry->base == 0)
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return BadRequest;
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GlxSetRequestClient(client);
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if (stuff->data < OPCODE_ARRAY_LEN) {
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if (dispatchFuncs[stuff->data] == NULL) {
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// Try to find a dispatch stub.
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dispatchFuncs[stuff->data] = GetVendorDispatchFunc(stuff->data, 0);
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}
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result = dispatchFuncs[stuff->data](client);
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} else {
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result = dispatch_GLXSingle(client);
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}
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GlxSetRequestClient(NULL);
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return result;
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}
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