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In the case where there's no damage monitor on the drawable, we look that fact up twice: once before rendering to decide whether to compute damage, and again after to decide whether to append it. This is wasted effort, as the layer below us is effectively not allowed to change whether there's a damage monitor for the drawable, but there's no way the compiler can know that. Instead, look it up once up front, and change the check macros and damageRegionProcessPending to take a damage not a drawable. v2: Explicitly pass pDamage to the macros as well (Michel Dänzer) Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> |
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X Server
The X server accepts requests from client applications to create windows,
which are (normally rectangular) "virtual screens" that the client program
can draw into.
Windows are then composed on the actual screen by the X server
(or by a separate composite manager) as directed by the window manager,
which usually communicates with the user via graphical controls such as buttons
and draggable titlebars and borders.
For a comprehensive overview of X Server and X Window System, consult the
following article:
http://en.wikipedia.org/wiki/X_server
All questions regarding this software should be directed at the
Xorg mailing list:
http://lists.freedesktop.org/mailman/listinfo/xorg
Please submit bug reports to the Xorg bugzilla:
https://bugs.freedesktop.org/enter_bug.cgi?product=xorg
The master development code repository can be found at:
git://anongit.freedesktop.org/git/xorg/xserver
http://cgit.freedesktop.org/xorg/xserver
For patch submission instructions, see:
http://www.x.org/wiki/Development/Documentation/SubmittingPatches
For more information on the git code manager, see:
http://wiki.x.org/wiki/GitPage