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When a drawable goes away, we don't destroy the GLX drawable in full,
since it may be current for a context. This means that when the drawable
is destroyed in full later, the backend doesn't get a chance to
destroy resources associated with the drawable (the DRI2Drawable).
With this patch, we destroy the GLX drawable in full when it goes away
and then track down all contexts that reference it and NULL their
pointers.
(cherry picked from commit 7b6400a1b8)
96 lines
1.9 KiB
Makefile
96 lines
1.9 KiB
Makefile
if AIGLX
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GLXDRI_LIBRARY = libglxdri.la
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endif
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noinst_LTLIBRARIES = libglx.la $(GLXDRI_LIBRARY)
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AM_CFLAGS = \
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@DIX_CFLAGS@ \
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@GL_CFLAGS@ \
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@XLIB_CFLAGS@ \
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@LIBDRM_CFLAGS@ \
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@DRIPROTO_CFLAGS@ \
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-DXFree86Server \
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@GLX_DEFINES@ \
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@GLX_ARCH_DEFINES@
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# none yet
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#sdk_HEADERS =
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INCLUDES = \
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-I$(top_srcdir)/hw/xfree86/os-support \
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-I$(top_srcdir)/hw/xfree86/os-support/bus \
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-I$(top_srcdir)/hw/xfree86/common \
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-I$(top_srcdir)/hw/xfree86/dri \
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-I$(top_srcdir)/mi
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if DRI2_AIGLX
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INCLUDES += -I$(top_srcdir)/hw/xfree86/dri2
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endif
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glapi_sources = \
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indirect_dispatch.c \
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indirect_dispatch.h \
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indirect_dispatch_swap.c \
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indirect_reqsize.c \
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indirect_reqsize.h \
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indirect_size.h \
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indirect_size_get.c \
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indirect_size_get.h \
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indirect_table.c \
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dispatch.h \
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glapitable.h \
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glapitemp.h \
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glapi.c \
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glapi.h \
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glapioffsets.h \
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glprocs.h \
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glthread.c \
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glthread.h
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libglxdri_la_SOURCES = \
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glxdri.c \
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extension_string.c \
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extension_string.h
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if DRI2_AIGLX
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libglxdri_la_SOURCES += glxdri2.c
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endif
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libglx_la_SOURCES = \
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$(indirect_sources) \
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$(glapi_sources) \
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indirect_util.c \
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indirect_util.h \
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indirect_program.c \
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indirect_table.h \
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indirect_texture_compression.c \
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g_disptab.h \
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glxbyteorder.h \
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glxcmds.c \
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glxcmdsswap.c \
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glxcontext.h \
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glxdrawable.h \
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glxext.c \
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glxext.h \
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glxdriswrast.c \
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glxdricommon.c \
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glxdricommon.h \
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glxscreens.c \
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glxscreens.h \
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glxserver.h \
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glxutil.h \
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render2.c \
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render2swap.c \
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renderpix.c \
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renderpixswap.c \
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rensize.c \
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single2.c \
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single2swap.c \
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singlepix.c \
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singlepixswap.c \
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singlesize.c \
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singlesize.h \
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swap_interval.c \
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unpack.h \
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xfont.c
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