xserver/GL/windows/indirect.c
Alexander Gottwald 15892f8936 The native opengl support finally linked! This is merely a copy-and-paste
of apple/indirect.c with all code removed I did not understand. So
    don't expect wonders *g*
2004-03-11 22:52:14 +00:00

1212 lines
34 KiB
C
Executable file

#include <GL/gl.h>
#include <GL/glext.h>
#include <glxserver.h>
#include <glxext.h>
#define WINDOWS_LEAN_AND_CLEAN
#include <windows.h>
// X11 and X11's glx
#include <miscstruct.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
/*
* GLX implementation that uses Win32's OpenGL
*/
/*
* Server-side GLX uses these functions which are normally defined
* in the OpenGL SI.
*/
GLint __glEvalComputeK(GLenum target)
{
switch (target) {
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
return 1;
default:
return 0;
}
}
GLuint __glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}
#if 1
#define GLWIN_DEBUG_MSG ErrorF
#else
#define GLWIN_DEBUG_MSG(a, ...)
#endif
// some prototypes
static Bool glWinScreenProbe(int screen);
static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB);
static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
static __GLinterface *glWinCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC);
static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glWinResetExtension(void);
/*
* This structure is statically allocated in the __glXScreens[]
* structure. This struct is not used anywhere other than in
* __glXScreenInit to initialize each of the active screens
* (__glXActiveScreens[]). Several of the fields must be initialized by
* the screenProbe routine before they are copied to the active screens
* struct. In particular, the contextCreate, pGlxVisual, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
__GLXscreenInfo __glDDXScreenInfo = {
glWinScreenProbe, /* Must be generic and handle all screens */
glWinCreateContext, /* Substitute screen's createContext routine */
glWinCreateBuffer, /* Substitute screen's createBuffer routine */
NULL, /* Set up pGlxVisual in probe */
NULL, /* Set up pVisualPriv in probe */
0, /* Set up numVisuals in probe */
0, /* Set up numUsableVisuals in probe */
"Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
"Version String", /* GLXversion is overwritten by __glXScreenInit */
"Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
NULL /* WrappedPositionWindow is overwritten */
};
__GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_APPLE,
glWinResetExtension,
glWinInitVisuals,
glWinSetVisualConfigs
};
// prototypes
static GLboolean glWinDestroyContext(__GLcontext *gc);
static GLboolean glWinLoseCurrent(__GLcontext *gc);
static GLboolean glWinMakeCurrent(__GLcontext *gc);
static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask);
static GLboolean glWinForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
static GLboolean glWinNotifyResize(__GLcontext *gc);
static void glWinNotifyDestroy(__GLcontext *gc);
static void glWinNotifySwapBuffers(__GLcontext *gc);
/* Dispatch table override control for external agents like libGLS */
static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc);
static void glWinBeginDispatchOverride(__GLcontext *gc);
static void glWinEndDispatchOverride(__GLcontext *gc);
static __GLexports glWinExports = {
glWinDestroyContext,
glWinLoseCurrent,
glWinMakeCurrent,
glWinShareContext,
glWinCopyContext,
glWinForceCurrent,
glWinNotifyResize,
glWinNotifyDestroy,
glWinNotifySwapBuffers,
glWinDispatchExec,
glWinBeginDispatchOverride,
glWinEndDispatchOverride
};
typedef struct {
int num_vis;
__GLXvisualConfig *glx_vis;
void **priv;
// wrapped screen functions
RealizeWindowProcPtr RealizeWindow;
UnrealizeWindowProcPtr UnrealizeWindow;
} glWinScreenRec;
static glWinScreenRec glWinScreens[MAXSCREENS];
// __GLdrawablePrivate->private
typedef struct {
DrawablePtr pDraw;
// xp_surface_id sid;
} GLWinDrawableRec;
struct __GLcontextRec {
struct __GLinterfaceRec interface; // required to be first
HGLRC ctx;
int pixelFormat;
/* set when attached */
//xp_surface_id sid;
unsigned isAttached :1;
};
// Context manipulation; return GL_FALSE on failure
static GLboolean glWinDestroyContext(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("glWinDestroyContext (ctx 0x%p\n", gc->ctx);
if (gc != NULL)
{
if (gc->ctx != NULL)
wglDeleteContext(gc->ctx);
free(gc);
}
return GL_TRUE;
}
static GLboolean glWinLoseCurrent(__GLcontext *gc)
{
BOOL ret;
GLWIN_DEBUG_MSG("glWinLoseCurrent (ctx 0x%p)\n", gc->ctx);
ret = wglMakeCurrent(wglGetCurrentDC(), NULL);
if (!ret)
ErrorF("wglMakeCurrent: 0x%x\n", (int)GetLastError());
__glXLastContext = NULL; // Mesa does this; why?
return GL_TRUE;
}
static void unattach(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unattach 0x%p\n", gc);
}
static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
{
GLWIN_DEBUG_MSG("attach 0x%p\n", gc);
}
static GLboolean glWinMakeCurrent(__GLcontext *gc)
{
__GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
BOOL ret;
GLWIN_DEBUG_MSG("glWinMakeCurrent (ctx 0x%p)\n", gc->ctx);
attach(gc, glPriv);
ret = wglMakeCurrent(wglGetCurrentDC(), gc->ctx);
if (!ret)
ErrorF("glMakeCurrent error: 0x%x\n", (int)GetLastError());
return ret;
}
static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare)
{
GLWIN_DEBUG_MSG("glWinShareContext unimplemented\n");
return GL_TRUE;
}
static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask)
{
#if 1
ErrorF("glWinCopyContext: unimplemented\n");
return GL_FALSE;
#else
// Don't know how to map this to wgl
BOOL ret;
GLWIN_DEBUG_MSG("glWinCopyContext\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
#endif
}
static GLboolean glWinForceCurrent(__GLcontext *gc)
{
BOOL ret;
GLWIN_DEBUG_MSG("glWinForceCurrent (ctx 0x%p)\n", gc->ctx);
ret = wglMakeCurrent(wglGetCurrentDC(), gc->ctx);
if (!ret)
ErrorF("wglSetCurrent error: 0x%x\n", (int)GetLastError());
return ret;
}
/* Drawing surface notification callbacks */
static GLboolean glWinNotifyResize(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unimplemented glWinNotifyResize");
return GL_TRUE;
}
static void glWinNotifyDestroy(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unimplemented glWinNotifyDestroy");
}
static void glWinNotifySwapBuffers(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unimplemented glWinNotifySwapBuffers");
}
/* Dispatch table override control for external agents like libGLS */
static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unimplemented glWinDispatchExec");
return NULL;
}
static void glWinBeginDispatchOverride(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unimplemented glWinBeginDispatchOverride");
}
static void glWinEndDispatchOverride(__GLcontext *gc)
{
GLWIN_DEBUG_MSG("unimplemented glWinEndDispatchOverride");
}
static int makeFormat(__GLcontextModes *mode)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
0, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
}, *result = &pfd;
int iPixelFormat;
GLWIN_DEBUG_MSG("makeFormat\n");
/* disable anything but rgba. must get rgba to work first */
if (!mode->rgbMode)
return 0;
result->dwFlags = 0;
if (mode->stereoMode) {
result->dwFlags |= PFD_STEREO;
}
if (mode->doubleBufferMode) {
result->dwFlags |= PFD_DOUBLEBUFFER;
}
if (mode->colorIndexMode) {
/* ignored, see above */
//result->dwFlags |= PFD_TYPE_COLORINDEX;
}
if (mode->rgbMode) {
result->dwFlags |= PFD_TYPE_RGBA;
result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits;
result->cRedBits = mode->redBits;
result->cRedShift = 0; // FIXME
result->cGreenBits = mode->greenBits;
result->cGreenShift = 0; // FIXME
result->cBlueBits = mode->blueBits;
result->cBlueShift = 0; // FIXME
result->cAlphaBits = mode->alphaBits;
result->cAlphaShift = 0; // FIXME
}
if (mode->haveAccumBuffer) {
result->cAccumBits = mode->accumRedBits + mode->accumGreenBits
+ mode->accumBlueBits + mode->accumAlphaBits;
result->cAccumRedBits = mode->accumRedBits;
result->cAccumGreenBits = mode->accumGreenBits;
result->cAccumBlueBits = mode->accumBlueBits;
result->cAccumAlphaBits = mode->accumAlphaBits;
}
if (mode->haveDepthBuffer) {
result->cDepthBits = mode->depthBits;
}
if (mode->haveStencilBuffer) {
result->cStencilBits = mode->stencilBits;
}
/* result->cAuxBuffers = mode->numAuxBuffers; */
/* mode->level ignored */
/* mode->pixmapMode ? */
GLWIN_DEBUG_MSG("makeFormat almost done\n");
result = NULL;
iPixelFormat = ChoosePixelFormat(wglGetCurrentDC(), &pfd);
if (iPixelFormat == 0)
ErrorF("ChoosePixelFormat error: 0x%x\n", (int)GetLastError());
GLWIN_DEBUG_MSG("makeFormat done (%d)\n", iPixelFormat);
return iPixelFormat;
}
static __GLinterface *glWinCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC)
{
__GLcontext *result;
BOOL ret;
PIXELFORMATDESCRIPTOR pfd;
GLWIN_DEBUG_MSG("glWinCreateContext\n");
result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
if (!result) return NULL;
result->interface.imports = *imports;
result->interface.exports = glWinExports;
result->pixelFormat = makeFormat(mode);
if (result->pixelFormat == 0) {
free(result);
return NULL;
}
result->ctx = NULL;
DescribePixelFormat(wglGetCurrentDC(), result->pixelFormat,
sizeof(pfd), &pfd);
ret = SetPixelFormat(wglGetCurrentDC(), result->pixelFormat, &pfd);
if (!ret) {
free(result);
return NULL;
}
result->ctx = wglCreateContext(wglGetCurrentDC());
if (result->ctx == NULL) {
ErrorF("wglCreateContext error: 0x%x\n", (int)GetLastError());
free(result);
return NULL;
}
GLWIN_DEBUG_MSG("glWinCreateContext done\n");
return (__GLinterface *)result;
}
Bool
glWinRealizeWindow(WindowPtr pWin)
{
// If this window has GL contexts, tell them to reattach
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
__GLXdrawablePrivate *glxPriv;
GLWIN_DEBUG_MSG("glWinRealizeWindow\n");
// Allow the window to be created (RootlessRealizeWindow is inside our wrap)
pScreen->RealizeWindow = screenPriv->RealizeWindow;
result = pScreen->RealizeWindow(pWin);
pScreen->RealizeWindow = glWinRealizeWindow;
// The Aqua window will already have been created (windows are
// realized from top down)
// Re-attach this window's GL contexts, if any.
glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
if (glxPriv) {
__GLXcontext *gx;
__GLcontext *gc;
__GLdrawablePrivate *glPriv = &glxPriv->glPriv;
GLWIN_DEBUG_MSG("glWinRealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
attach(gc, glPriv);
}
// GL contexts bound to this window for reading
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
attach(gc, glPriv);
}
}
return result;
}
Bool
glWinUnrealizeWindow(WindowPtr pWin)
{
// If this window has GL contexts, tell them to unattach
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
__GLXdrawablePrivate *glxPriv;
GLWIN_DEBUG_MSG("glWinUnrealizeWindow\n");
// The Aqua window may have already been destroyed (windows
// are unrealized from top down)
// Unattach this window's GL contexts, if any.
glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
if (glxPriv) {
__GLXcontext *gx;
__GLcontext *gc;
GLWIN_DEBUG_MSG("glWinUnealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
unattach(gc);
}
// GL contexts bound to this window for reading
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
unattach(gc);
}
}
pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
result = pScreen->UnrealizeWindow(pWin);
pScreen->UnrealizeWindow = glWinUnrealizeWindow;
return result;
}
/*
* In the case the driver has no GLX visuals we'll use these.
* [0] = RGB, double buffered
* [1] = RGB, double buffered, stencil, accum
*/
// Originally copied from Mesa
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
#define NUM_FALLBACK_CONFIGS 2
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
0, 0, 0, 0, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
16, 16, 16, 0, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
}
};
static __GLXvisualConfig NullConfig = {
-1, /* vid */
-1, /* class */
False, /* rgba */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
0, 0, 0, 0, /* rgba accum sizes */
False, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
};
static inline int count_bits(uint32_t x)
{
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0f0f0f0f;
x = x + (x >> 8);
x = x + (x >> 16);
return x & 63;
}
// Mostly copied from Mesa's xf86glx.c
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualID *defaultVisp,
int ndepth, DepthPtr pdepth,
int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
int numVisuals = *nvisualp;
int numNewVisuals;
int numNewConfigs;
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
__GLXvisualConfig *glXVisualPtr = NULL;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
int found_default;
int i, j, k;
GLWIN_DEBUG_MSG("init_visuals\n");
if (numConfigs > 0)
numNewConfigs = numConfigs;
else
numNewConfigs = NUM_FALLBACK_CONFIGS;
/* Alloc space for the list of new GLX visuals */
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
__glXFree(pNewVisualConfigs);
return FALSE;
}
/*
** If SetVisualConfigs was not called, then use default GLX
** visual configs.
*/
if (numConfigs == 0) {
memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
for (i = 0; i < numConfigs; i++) {
pNewVisualConfigs[i] = visualConfigs[i];
pNewVisualPriv[i] = visualPrivates[i];
}
}
/* Count the number of RGB and CI visual configs */
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
if (pNewVisualConfigs[i].rgba)
numRGBconfigs++;
else
numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
int count;
count = ((pVisual[i].class == TrueColor
|| pVisual[i].class == DirectColor)
? numRGBconfigs : numCIconfigs);
if (count == 0)
count = 1; /* preserve the existing visual */
numNewVisuals += count;
}
/* Reset variables for use with the next screen/driver's visual configs */
visualConfigs = NULL;
numConfigs = 0;
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisuals */
glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
sizeof(__GLXvisualConfig));
if (!glXVisualPtr) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
__glXFree(glXVisualPriv);
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor);
if (!is_rgb)
{
/* We don't support non-rgb visuals for GL. But we don't
want to remove them either, so just pass them through
with null glX configs */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
glXVisualPtr[j] = NullConfig;
glXVisualPriv[j] = NULL;
j++;
continue;
}
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
glXVisualPtr[j] = pNewVisualConfigs[k];
glXVisualPtr[j].vid = pVisualNew[j].vid;
/*
* If the class is -1, then assume the X visual information
* is identical to what GLX needs, and take them from the X
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
if (glXVisualPtr[j].class == -1) {
glXVisualPtr[j].class = pVisual[i].class;
glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
glXVisualPtr[j].redMask = pVisual[i].redMask;
glXVisualPtr[j].greenMask = pVisual[i].greenMask;
glXVisualPtr[j].blueMask = pVisual[i].blueMask;
glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
glXVisualPtr[j].bufferSize = rootDepth;
}
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
j++;
}
}
assert(j <= numNewVisuals);
/* Save the GLX visuals in the screen structure */
glWinScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
glWinScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glWinScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
int numVids = 0;
VisualID *pVids = NULL;
int k, n = 0;
/* Count the new number of VisualIDs at this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
numVids++;
/* Allocate a new list of VisualIDs for this depth */
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
pVids[n++] = pVisualNew[k].vid;
/* Update this depth's list of VisualIDs */
__glXFree(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
*nvisualp = numNewVisuals;
*visualp = pVisualNew;
/* Free the old list of the X server's visuals */
__glXFree(pVisual);
/* Clean up temporary allocations */
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
/* Free the private list created by DDX HW driver */
if (visualPrivates)
xfree(visualPrivates);
visualPrivates = NULL;
return TRUE;
}
static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glWinScreenRec *pScr = &glWinScreens[screen];
__GLXvisualConfig *pGLXVis = pScr->glx_vis;
VisualPtr pVis;
int i, j;
GLWIN_DEBUG_MSG("fixup_visuals\n");
for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
pVis = pScreen->visuals;
/* Find a visual that matches the GLX visual's class and size */
for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
if (pVis->class == pGLXVis->class &&
pVis->nplanes == pGLXVis->bufferSize) {
/* Fixup the masks */
pGLXVis->redMask = pVis->redMask;
pGLXVis->greenMask = pVis->greenMask;
pGLXVis->blueMask = pVis->blueMask;
/* Recalc the sizes */
pGLXVis->redSize = count_bits(pGLXVis->redMask);
pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
}
}
}
}
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
__GLXvisualConfig *pGLXVis = glWinScreens[screen].glx_vis;
// XMesaVisual *pXMesaVisual;
VisualPtr pVis;
int *used;
int i, j;
GLWIN_DEBUG_MSG("init_screen_visuals\n");
/* Alloc space for the list of XMesa visuals */
// pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
// sizeof(XMesaVisual));
// __glXMemset(pXMesaVisual, 0,
// MESAScreens[screen].num_vis * sizeof(XMesaVisual));
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
for (i = 0; i < glWinScreens[screen].num_vis; i++, pGLXVis++) {
pVis = pScreen->visuals;
for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
if (pVis->class == pGLXVis->class &&
pVis->nplanes == pGLXVis->bufferSize &&
!used[j]) {
if (pVis->redMask == pGLXVis->redMask &&
pVis->greenMask == pGLXVis->greenMask &&
pVis->blueMask == pGLXVis->blueMask) {
/* Create the XMesa visual */
/*
pXMesaVisual[i] =
XMesaCreateVisual(pScreen,
pVis,
pGLXVis->rgba,
(pGLXVis->alphaSize > 0),
pGLXVis->doubleBuffer,
pGLXVis->stereo,
GL_TRUE, // ximage_flag
pGLXVis->depthSize,
pGLXVis->stencilSize,
pGLXVis->accumRedSize,
pGLXVis->accumGreenSize,
pGLXVis->accumBlueSize,
pGLXVis->accumAlphaSize,
0, // numSamples
pGLXVis->level,
pGLXVis->visualRating );
*/
/* Set the VisualID */
pGLXVis->vid = pVis->vid;
/* Mark this visual used */
used[j] = 1;
break;
}
}
}
}
__glXFree(used);
// glWinScreens[screen].xm_vis = pXMesaVisual;
}
static Bool glWinScreenProbe(int screen)
{
ScreenPtr pScreen;
glWinScreenRec *screenPriv;
GLWIN_DEBUG_MSG("glWinScreenProbe\n");
/*
* Set up the current screen's visuals.
*/
__glDDXScreenInfo.pGlxVisual = glWinScreens[screen].glx_vis;
__glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
__glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
* wrapped by a DDX GLX context creation routine.
*/
__glDDXScreenInfo.createContext = glWinCreateContext;
/*
* The ordering of the rgb compenents might have been changed by the
* driver after mi initialized them.
*/
fixup_visuals(screen);
/*
* Find the GLX visuals that are supported by this screen and create
* XMesa's visuals.
*/
init_screen_visuals(screen);
// Wrap RealizeWindow and UnrealizeWindow on this screen
pScreen = screenInfo.screens[screen];
screenPriv = &glWinScreens[screen];
screenPriv->RealizeWindow = pScreen->RealizeWindow;
pScreen->RealizeWindow = glWinRealizeWindow;
screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
pScreen->UnrealizeWindow = glWinUnrealizeWindow;
return TRUE;
}
static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv)
{
// swap buffers on only *one* of the contexts
// (e.g. the last one for drawing)
__GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
//CGLError gl_err;
GLWIN_DEBUG_MSG("glWinSwapBuffers\n");
if (gc != NULL && gc->ctx != NULL)
{
/*
gl_err = CGLFlushDrawable(gc->ctx);
if (gl_err != 0)
ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
*/
}
return GL_TRUE;
}
static void glWinDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
{
GLWIN_DEBUG_MSG("glWinDestroyDrawablePrivate\n");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
free(glPriv->private);
glPriv->private = NULL;
}
static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv)
{
GLWinDrawableRec *winPriv = malloc(sizeof(GLWinDrawableRec));
__GLdrawablePrivate *glPriv = &glxPriv->glPriv;
//winPriv->sid = 0;
winPriv->pDraw = NULL;
GLWIN_DEBUG_MSG("glWinCreateBuffer\n");
// replace swapBuffers (original is never called)
glxPriv->swapBuffers = glWinSwapBuffers;
// stash private data
glPriv->private = winPriv;
glPriv->freePrivate = glWinDestroyDrawablePrivate;
}
static void glWinResetExtension(void)
{
GLWIN_DEBUG_MSG("glWinResetExtension\n");
}
/* based on code in apples/indirect.c which is based on i830_dri.c */
static void
glWinInitVisualConfigs(void)
{
int lclNumConfigs = 0;
__GLXvisualConfig *lclVisualConfigs = NULL;
void **lclVisualPrivates = NULL;
int depth, aux, buffers, stencil, accum;
int i = 0;
GLWIN_DEBUG_MSG("glWinInitVisualConfigs ");
/* count num configs:
2 Z buffer (0, 24 bit)
2 AUX buffer (0, 2)
2 buffers (single, double)
2 stencil (0, 8 bit)
2 accum (0, 64 bit)
= 32 configs */
lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
/* alloc */
lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
/* fill in configs */
if (NULL != lclVisualConfigs) {
i = 0; /* current buffer */
for (depth = 0; depth < 2; depth++) {
for (aux = 0; aux < 2; aux++) {
for (buffers = 0; buffers < 2; buffers++) {
for (stencil = 0; stencil < 2; stencil++) {
for (accum = 0; accum < 2; accum++) {
lclVisualConfigs[i].vid = -1;
lclVisualConfigs[i].class = -1;
lclVisualConfigs[i].rgba = TRUE;
lclVisualConfigs[i].redSize = -1;
lclVisualConfigs[i].greenSize = -1;
lclVisualConfigs[i].blueSize = -1;
lclVisualConfigs[i].redMask = -1;
lclVisualConfigs[i].greenMask = -1;
lclVisualConfigs[i].blueMask = -1;
lclVisualConfigs[i].alphaMask = 0;
if (accum) {
lclVisualConfigs[i].accumRedSize = 16;
lclVisualConfigs[i].accumGreenSize = 16;
lclVisualConfigs[i].accumBlueSize = 16;
lclVisualConfigs[i].accumAlphaSize = 16;
}
else {
lclVisualConfigs[i].accumRedSize = 0;
lclVisualConfigs[i].accumGreenSize = 0;
lclVisualConfigs[i].accumBlueSize = 0;
lclVisualConfigs[i].accumAlphaSize = 0;
}
lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
lclVisualConfigs[i].stereo = FALSE;
lclVisualConfigs[i].bufferSize = -1;
lclVisualConfigs[i].depthSize = depth? 24 : 0;
lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
lclVisualConfigs[i].level = 0;
lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
lclVisualConfigs[i].transparentPixel = 0;
lclVisualConfigs[i].transparentRed = 0;
lclVisualConfigs[i].transparentGreen = 0;
lclVisualConfigs[i].transparentBlue = 0;
lclVisualConfigs[i].transparentAlpha = 0;
lclVisualConfigs[i].transparentIndex = 0;
i++;
}
}
}
}
}
}
if (i != lclNumConfigs)
GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
}
// Copied from Mesa
static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates)
{
GLWIN_DEBUG_MSG("glWinSetVisualConfigs\n");
numConfigs = nconfigs;
visualConfigs = configs;
visualPrivates = privates;
}
// Copied from Mesa
static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB)
{
GLWIN_DEBUG_MSG("glWinInitVisuals\n");
if (0 == numConfigs) /* if no configs */
glWinInitVisualConfigs(); /* ensure the visula configs are setup */
/*
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
*ndepthp, *depthp, *rootDepthp);
}