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If the computation of the composite fixed-point transform for RandR
overflows at any point, take the resulting floating point transform and
scale that back to fit in a fixed point matrix. This ensures that a matrix
will always be available, although perhaps at reduced precision. Someday we
should add floating point matrices to Render.
Signed-off-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit
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|---|---|---|
| .. | ||
| Makefile.am | ||
| mirandr.c | ||
| randr.c | ||
| randrstr.h | ||
| rrcrtc.c | ||
| rrdispatch.c | ||
| rrinfo.c | ||
| rrmode.c | ||
| rroutput.c | ||
| rrpointer.c | ||
| rrproperty.c | ||
| rrscreen.c | ||
| rrsdispatch.c | ||
| rrtransform.c | ||
| rrtransform.h | ||
| rrxinerama.c | ||