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Devices usually enable SIGIO processing in EnableDevice. CheckMotion
initialises the pointer sprite, sends Enter/Leave events, etc. This leaves
us with a small window where events may be processed without the sprite or
pointer position (as seen from the protocol) is valid.
Block signals during this window.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
(cherry picked from commit
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