xserver/glamor/glamor_core.c
Balló György d4cf52524d glamor: Fallback to software rendering on GLSL link failure
Instead of thowing fatal error on GLSL link failure, fall back to software
rendering. This allows using Glamor on systems with limited hardware resources
(such as i915).

(cherry picked from commit 007e98b186)

Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1636>
2025-06-30 17:13:16 +03:00

307 lines
8.6 KiB
C

/*
* Copyright © 2001 Keith Packard
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glamor_core.c
*
* This file covers core X rendering in glamor.
*/
#include <stdlib.h>
#include "glamor_priv.h"
Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED)
return 'm';
else
return 'f';
}
GLint
glamor_compile_glsl_prog(GLenum type, const char *source)
{
GLint ok;
GLint prog;
prog = glCreateShader(type);
glShaderSource(prog, 1, (const GLchar **) &source, NULL);
glCompileShader(prog);
glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
if (info) {
glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
free(info);
}
else
ErrorF("Failed to get shader compilation info.\n");
FatalError("GLSL compile failure\n");
}
return prog;
}
Bool
glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...)
{
GLint ok;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
if (glamor_priv->has_khr_debug) {
char *label;
va_list va;
va_start(va, format);
XNFvasprintf(&label, format, va);
glObjectLabel(GL_PROGRAM, prog, -1, label);
free(label);
va_end(va);
}
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
return FALSE;
}
return TRUE;
}
static GCOps glamor_gc_ops = {
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = glamor_copy_plane,
.PolyPoint = glamor_poly_point,
.Polylines = glamor_poly_lines,
.PolySegment = glamor_poly_segment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = glamor_poly_text8,
.PolyText16 = glamor_poly_text16,
.ImageText8 = glamor_image_text8,
.ImageText16 = glamor_image_text16,
.ImageGlyphBlt = miImageGlyphBlt,
.PolyGlyphBlt = glamor_poly_glyph_blt,
.PushPixels = glamor_push_pixels,
};
/*
* When the stipple is changed or drawn to, invalidate any
* cached copy
*/
static void
glamor_invalidate_stipple(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (gc_priv->stipple) {
if (gc_priv->stipple_damage)
DamageUnregister(gc_priv->stipple_damage);
glamor_destroy_pixmap(gc_priv->stipple);
gc_priv->stipple = NULL;
}
}
static void
glamor_stipple_damage_report(DamagePtr damage, RegionPtr region,
void *closure)
{
GCPtr gc = closure;
glamor_invalidate_stipple(gc);
}
static void
glamor_stipple_damage_destroy(DamagePtr damage, void *closure)
{
GCPtr gc = closure;
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
gc_priv->stipple_damage = NULL;
glamor_invalidate_stipple(gc);
}
void
glamor_track_stipple(GCPtr gc)
{
if (gc->stipple) {
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (!gc_priv->stipple_damage)
gc_priv->stipple_damage = DamageCreate(glamor_stipple_damage_report,
glamor_stipple_damage_destroy,
DamageReportNonEmpty,
TRUE, gc->pScreen, gc);
if (gc_priv->stipple_damage)
DamageRegister(&gc->stipple->drawable, gc_priv->stipple_damage);
}
}
/**
* uxa_validate_gc() sets the ops to glamor's implementations, which may be
* accelerated or may sync the card and fall back to fb.
*/
void
glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
{
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel)) {
glamor_fallback
("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
if (glamor_prepare_access
(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access(&gc->tile.pixmap->drawable);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCStipple)
glamor_invalidate_stipple(gc);
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable);
}
}
else {
fbValidateGC(gc, changes, drawable);
}
if (changes & GCDashList) {
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (gc_priv->dash) {
glamor_destroy_pixmap(gc_priv->dash);
gc_priv->dash = NULL;
}
}
gc->ops = &glamor_gc_ops;
}
void
glamor_destroy_gc(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (gc_priv->dash) {
glamor_destroy_pixmap(gc_priv->dash);
gc_priv->dash = NULL;
}
glamor_invalidate_stipple(gc);
if (gc_priv->stipple_damage)
DamageDestroy(gc_priv->stipple_damage);
miDestroyGC(gc);
}
static GCFuncs glamor_gc_funcs = {
glamor_validate_gc,
miChangeGC,
miCopyGC,
glamor_destroy_gc,
miChangeClip,
miDestroyClip,
miCopyClip
};
/**
* exaCreateGC makes a new GC and hooks up its funcs handler, so that
* exaValidateGC() will get called.
*/
int
glamor_create_gc(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
gc_priv->dash = NULL;
gc_priv->stipple = NULL;
if (!fbCreateGC(gc))
return FALSE;
gc->funcs = &glamor_gc_funcs;
return TRUE;
}
RegionPtr
glamor_bitmap_to_region(PixmapPtr pixmap)
{
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable);
return ret;
}