As reported in http://bugs.freedesktop.org/show_bug.cgi?id=18438
the server suggests reconfiguring HAL if AllowEmptyInput is enabled
and no input devices are known.
Instead of that notice, if HAL is disabled at configure time,
AllowEmptyInput is enabled in the config and no input devices are
found report those facts and recommend disabling AllowEmptyInput.
When using any XAAPixmapOps, we call into unknown but freshly
unwrapped callbacks (like fb ones). Unlike the XAA*Fallback calls,
we did so without syncing first, exposing us to all kinds of
synchronisation issues.
I believe that the rendering errors appeared now because *PaintWindow
vanished (e4d11e58), and we just use miPaintWindow instead. This
takes a less direct route to the hw and ends up at
PolyFillRectPixmap, which very often left drawing artifacts.
We now sync accordingly, and no longer get the rendering artifacts i
was methodically reproducing on radeonhd, radeon, unichrome...
Also, in order to allow driver authors to remove extensive syncing
or flushing to hide this issue, create XAA_VERSION_ defines, put
them in xaa.h and bump the patchlevel.
(novell bug #435791)
When setting the depth to 24, leave bpp unset so the logic to pick
a supported value is used instead of ignoring the driver's preference
and forcing 32 bpp.
GL/capabilities.c: Add handleDepthModes(), and extend
handleRendererDescription() for the various depth and multisampling flags.
Add initialization of the new config options to initConfig().
GL/capabilities.h: Add depth and multisample config members.
GL/visualConfigs.c: Add depth and multisampling support to the visual config
setup.
(cherry picked from commit f527381eea)
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
because they introduce drawing problems.
GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
actually seemed to cause some problems. The current visualConfigs.c code seems
to do a reasonable job of setting up visuals for XQuartz.
GL/visualConfigs.c: Make use of the proper visual .class. Eliminate depth 0.
It seems we really just want 24 for now, and 0 I think was a flaw in the original
code.
(cherry picked from commit 1e5f63f15e)
Works around a silly bug in the kernel that causes wakeup storms after
too many keypresses. Should fix the kernel bug too, but this at least
keeps the idle wakeup count below 1000/sec.
When a user specifies the position of an output for which no modes exist
(for whatever reason) assume that the width and height of this output
is 0. The result will be the same as if this output isn't taken into
consideration at all and thus should be sane. It will prevent a segfault
when trying to determine the width and height of a non-existent mode.
This is used in libGL to determine a preferred visual. glxinfo -v will also
report "visualCaveat=Slow" for such visuals.
(cherry picked from commit d5c17f585a)
Also merge sun_bios.c into sun_vid.c and upstream Solaris patch to
keep aperture device open, to allow mappings to occur after X server
has given up uid 0.
Maybe one day I stop doing stupid patches like
a3a7c12fcf.
So, if X < low, reset to low, and _not_ to high.
If X > high, reset to high, and _not_ to low.
It seems that we were calling copy_completed: too soon. Now we return instead
of falling through to the free_propdata, and copy_completed:.
(cherry picked from commit 5797d5b662)
This may work, unfortunately I don't have test apps that fail.
The way it works is by using an NSImage class initWithPasteboard:
method, which we then get the TIFFRepresentation of, and convert
to PNG or JPEG.
The TIFFRepresentation uses NSTIFFCompressionNone; which should be
lossless.
(cherry picked from commit 8d048cfa95)
This gives us a *lot* more visuals, and they should be more accurate.
Some of the visuals may have been wrong before. This may enable more
OpenGL programs to behave correctly.
I also suspect libGL needs a little work to handle some of these correctly.
(cherry picked from commit 98a084ce9c)
This consists of two parts:
In the implicit server layout, ignore those drivers when looking for a core
device.
And after finishing the server layout, run through the list of devices and
remove any that use mouse or kbd.
AEI is mutually exclusive with the kbd and mouse drivers, so pick either - or.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
The precedence of == is higher than that of &, so that code was
probably buggy.
xf86Init.c: In function 'DoModalias':
xf86Init.c:300: warning: suggest parentheses around comparison in operand of &
xf86Init.c:304: warning: suggest parentheses around comparison in operand of &
xf86Init.c:308: warning: suggest parentheses around comparison in operand of &
xf86Init.c:136: warning: function declaration isn't a prototype
xf86Init.c:243: warning: function declaration isn't a prototype
xf86Init.c:249: warning: function declaration isn't a prototype
xaaInit.c: In function 'XAAInit':
xaaInit.c:201: warning: implicit declaration of function 'miInitializeCompositeWrapper'
xaaInit.c:201: warning: nested extern declaration of 'miInitializeCompositeWrapper'
Add missing includes to fix the following warnings:
xf86DGA.c: In function 'DGAProcessKeyboardEvent':
xf86DGA.c:1050: warning: implicit declaration of function 'UpdateDeviceState'
xf86DGA.c:1050: warning: nested extern declaration of 'UpdateDeviceState'
xf86Xinput.c: In function 'xf86ActivateDevice':
xf86Xinput.c:303: warning: implicit declaration of function 'AssignTypeAndName'
xf86Xinput.c:303: warning: nested extern declaration of 'AssignTypeAndName'
xf86Xinput.c:311: warning: implicit declaration of function 'DeviceIsPointerType'
xf86Xinput.c:311: warning: nested extern declaration of 'DeviceIsPointerType'
xf86Xinput.c:324: warning: implicit declaration of function 'XkbSetExtension'
xf86Xinput.c:324: warning: nested extern declaration of 'XkbSetExtension'
Add automatic detection of the graphic driver to load for sbus devices.
This allows xorg to work on those devices without a "Device" section.
Debian bug#483942.
Signed-off-by: Julien Cristau <jcristau@debian.org>
We need to revisit the GL/indirect.c changes. I think indirect.c should
be using the same feature detection and GLX visual config code. The
indirect changes will require testing...
(cherry picked from commit 49b7a7c6f2)