the hook - the hook only needs the Atom to control access to the selection
object. Upgraded the SelectionCallback to take a client argument and
additional type codes so that it can be used for redirection.
Floating devices get sprites, but still aren't spriteOwners. This prevents
them from getting rendered, and also stops segfaulting.
(not really solving the problems with keyboards though)
Set isMaster for VCP/VCK.
Init sprites for master pointer devices.
Pair master kbds with master pointers (1:1 pairing!).
Attach other devices to VCP/VCK.
For now, we don't allow attaching slaves to other slaves, and we don't allow
pairing slaves with other slaves.
Pairing is for master keyboard->master pointer only.
Attaching is for slave device->master device only.
We re-pair them with the VCP, not a real device! If we would do otherwise,
somebody may change our keyboard focus and thus get us typing where we don't
want to type.
If the pairing client is not set, then the pairing is initiated internally
(e.g. when a new keyboard device is configured). In this case we _must_ pair
regardless of who is the pairing client.
In some cases a button press may activate a passive core grab. If the client
owning the passive grab already has a core grab on another device, don't
actually activate it. Otherwise the client gets two simultaneous passive
core grabs, and may never ungrab the device again (only if the other grab uses
GrabModeSync).
Reproducable: fire up gnome-session, open up gnome-terminal. Click with the
ClientPointer onto the window decoration, then click with another pointer onto
an application icon in the panel. Drag the icon out, release the button and
voila - you just lost your second mouse.
This is a half-assed attempt at getting rid of some enter-leave problems. When
a grab is activated, the events didn't get sent before, leading to interesting
results. This commit papers over it but doesn't actually fix it properly. The
whole enter/leave (focusin/out) structure needs to be ripped out and changed
for multiple devices.
Unfortunately, more information is needed to properly label the device.
This will come from the configuration file, the hotplug messages, etc.
It will either have to be passed into this function,
or this hook moved down into the callers.
* dix/events.c, include/dix.h:
(UpdateSpriteForScreen): added this to update the mouse sprite context
when we switch from a pScreen to another.
* mi/mipointer.c:
(miPointerWarpCursor): as we are switching to a new pScreen,
don't forget to update the mouse sprite context.
Removes "LookupKeyboardDevice" and "LookupPointerDevice" in favor of
inputInfo.keyboard and inputInfo.pointer, respectively; all use cases
are non-XI compliant anyway.