your code) Other warning fixes (unused variables, etc) Get rid of
unused extension interfaces (aux screen procs) Make lots of functions
in kdrive static Eliminate unused code from os library
correctly. Rework vesa and fbdev code to handle shadows right with the
non-layer world.
Use GetScreenPixmap directly for damage detection of sprite. Avoids
problems during server shutdown with windows disappearing before the
sprite layer is closed.
it anymore. The "real" change here is the addition of the damage
extension server side pieces and a minor change of the miext/damage
interface to add a callback on damage destroy. All of the configuration
changes are to add macros for various sets of libraries so that we
don't have to keep editing every Makefile.am whenever we add another
extension to the library. The xfixes changes expose VERIFY_REGION so
that damageext can use it.
Add SPRITE_DEBUG_ENABLE to help debug cursor problems
Leave all GCs redirected through Damage GC ops so that adding damage
doesn't require revalidating all GCs (that would require walking the
window tree and resetting all serial numbers). Add DAMAGE_DEBUG_ENABLE
to help debug damage problems
Move check for 24/32 copy to fbCopyNtoN so that other users will hit it
Eliminate miext/layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Memory leak fix of mach64c on server reset Memory leak fix for video on
server reset. Eliminate layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Don't assume windows are onscreen, use GetWindowPixmap and test
devPrivate.ptr. Make sure depth 24 pixmaps are 24bpp when hardware
format is 24bpp.
Get rid of debug KdAssertSync function
add memory_size to KdScreenInfo, eliminate off_screen_size, fix tests to
suit.
Build damage infrastructure. Don't build layer
Use damage (for software cursor, I guess)
Damage is used for software cursor
Build damage infrastructure. Don't build layer
Use damage to track changes
Fix memory leak
Mach64 framebuffer (Marc La France).
135. Make ATI Mach64 FIFO cache integrity testing optional (Marc La
France).
134. Export ATI Mach64 hardware overlay as an XVideo adaptor (derived from
GATOS project, Egbert Eich, Marc La France).
133. Reorganise ATI Mach64 support into separate source files (Marc La
France).
132. Refine atimisc's decoding of the panel mode on server entry in an
attempt to reduce the effect of atyfb bugs (Marc La France).
131. Make Rage128 and Radeon XVideo available even when 2D acceleration is
disabled (Marc La France).
130. There is no longer any need to require hardware cursors during Rage128
and Radeon XVideo displays (Marc La France).
129. Initialise v4l's XVideo adaptors last (Marc La France).
128. Reduce cut&paste effects by adding more helpers to Xv (derived from
#5645, Bjrn Augustsson, Marc La France).
127. Centralise a region comparison primitive into 'mi' and use it instead
of local definitions throughout the server (Marc La France).
126. DPMSExtension & XvExtension driver cleanups (Marc La France).
Add support for global screen origins (-origin option), handles both
Xinerama and mouse crossings.
Fix XV enable/disable sequences -- can't use card wrappers as cards have
more than one screen.
Change vesa/fbdev to use new depth-independent rotation shadow update
Fix vesa to allow starting rotation value (again)
Make vesa driver write all colormap changes in one INT10 call