your code) Other warning fixes (unused variables, etc) Get rid of
unused extension interfaces (aux screen procs) Make lots of functions
in kdrive static Eliminate unused code from os library
correctly. Rework vesa and fbdev code to handle shadows right with the
non-layer world.
Use GetScreenPixmap directly for damage detection of sprite. Avoids
problems during server shutdown with windows disappearing before the
sprite layer is closed.
it anymore. The "real" change here is the addition of the damage
extension server side pieces and a minor change of the miext/damage
interface to add a callback on damage destroy. All of the configuration
changes are to add macros for various sets of libraries so that we
don't have to keep editing every Makefile.am whenever we add another
extension to the library. The xfixes changes expose VERIFY_REGION so
that damageext can use it.
Move check for 24/32 copy to fbCopyNtoN so that other users will hit it
Eliminate miext/layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Memory leak fix of mach64c on server reset Memory leak fix for video on
server reset. Eliminate layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Build damage infrastructure. Don't build layer
Don't assume windows are onscreen, use GetWindowPixmap and test
devPrivate.ptr. Make sure depth 24 pixmaps are 24bpp when hardware
format is 24bpp.
Get rid of debug KdAssertSync function
add memory_size to KdScreenInfo, eliminate off_screen_size, fix tests to
suit.
Build damage infrastructure. Don't build layer
Use damage (for software cursor, I guess)
Damage is used for software cursor
Build damage infrastructure. Don't build layer
Use damage to track changes
Fix memory leak
Add support for global screen origins (-origin option), handles both
Xinerama and mouse crossings.
Fix XV enable/disable sequences -- can't use card wrappers as cards have
more than one screen.
Change vesa/fbdev to use new depth-independent rotation shadow update
Fix vesa to allow starting rotation value (again)
Make vesa driver write all colormap changes in one INT10 call
the Compaq IPAQ. Use -listmodes to see supported modes. Hack the
touchscreen driver to work as a mouse pad for the VGA screen. Fixup key
bindings so xmodmap can remap IPAQ's buttons as mouse buttons.
Ken Hornstein).
143. Fix a palette saving bug in the vgahw module (#4452, Ken Hornstein).
142. Fix a typo in Xfbdev.man (#4446, Juliusz Chroboczek).
141. Major updates to the savage driver, including:
- DDC support
- I2C support
- XVideo YUV overlay support for Savage/MX and Savage/IX
- DGA support
- yanks Ani Joshi's depth/bitsPerPixel patch for searching the BIOS
- fixes interactions with frame buffer and SVGATextMode consoles; VT
switching now seems quite reliable for almost everyone
- yanks unused options
- adds new options for hacks to deal with the status register hangs
- adds one special case memory configuration for Savage 4
- adds support for doublescan modes (320x240 works)
- adds LCD panel detection
- fixes a panning bug at depth 24 (panning must be to even pixels)
- adds a workaround for bugs in the latest ProSavage BIOSes (#4445, 4448,
Tim Roberts).
140. Make 'X -configure' use the long monitor name when present in the DDC
info (#4444, Andrew C. Aitchison).
139. Make glxinfo respect $DISPLAY (#4443, Meelis Roos).
138. Fix TrueType font problems in 4.0.2 (#4439, Juliusz Chroboczek).
137. Document the "DisplaySize" keyword in the XF86Config man page (#4438,
Andrew C. Aitchison).
87. Remove the XF86_VERSION string from xf86Version.h, leaving just the
numerical values. All the version information is now derived from that
single set of values (David Dawes).