The matrix multiply to combine rotation and projective transforms was being
done in the wrong order.
Signed-off-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit b2bf67b61c)
Signed-off-by: Keith Packard <keithp@keithp.com>
The matrix computation for rotation and reflection resulted in dropping a
row or column of pixels as the offsets used in the matrix computations used
width and height rather than width-1 and height-1.
Signed-off-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit 77c7a64e88)
If the computation of the composite fixed-point transform for RandR
overflows at any point, take the resulting floating point transform and
scale that back to fit in a fixed point matrix. This ensures that a matrix
will always be available, although perhaps at reduced precision. Someday we
should add floating point matrices to Render.
Signed-off-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit 62fc98cb88)
Signed-off-by: Keith Packard <keithp@keithp.com>
pixman 0.13.2 now holds all of the matrix operations. This leaves
the protocol conversion routines and some ABI stubs in place
Signed-off-by: Keith Packard <keithp@keithp.com>
Instead of using a separate function to notify DIX about transform changes,
add the transform to RRCrtcNotify so that the whole Crtc state changes
atomically.