Fixes incorrect clipping for redirected windows which don't happen to be
located at the top left corner of the screen.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96742
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit e8e36755ab)
Nice of FreePicture to take a void * instead of a PicturPtr so that
this error wasn't caught by the compiler.
Noticed when resetting the X server left a dangling pixmap around.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 2d6230e773)
Current Mesa Git master checks that the EGL display actually supports
the API passed to eglBindAPI, which can only succeed after
eglInitialize.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96344
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit d798b8318a)
Commit b64108fa ("glamor: Check for composite operations which are
equivalent to copies") failed to copy conditions from exaComposite which
ensure that the composite operation doesn't access outside of the source
picture.
This fixes rendercheck regressions from the commit above.
Reviewed-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit 5ff75da317)
Patch b64108fa30 added a short cut that
identifies composite operations that can be performed with a simple
copy instead.
glamor_copy works in absolute coordinates, so the dx and dy values
passed in need to be converted from drawable-relative to absolute by
adding the drawable x/y values.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 8b9b4387e8)
A1 and A8 pixmaps are usually stored in the Red channel to conform
with more recent GL versions. When using these pixmaps as mask values,
that works great. When using these pixmaps as source values, then the
value we want depends on what the destination looks like.
For RGBA or RGB destinations, then we want to use the Red channel
for A values and leave RGB all set to zero.
For A destinations, then we want to leave the R values in the Red
channel so that they end up in the Red channel of the output.
This patch adds a helper function, glamor_bind_texture, which performs
the glBindTexture call along with setting the swizzle parameter
correctly for the Red channel. The swizzle parameter for the Alpha
channel doesn't depend on the destination as it's safe to leave it
always swizzled from the Red channel.
This fixes incorrect rendering in firefox for this page:
https://gfycat.com/HoarseCheapAmericankestrel
while not breaking rendering for this page:
https://feedly.com
v2: Add change accidentally left in patch for missing
glDisable(GL_COLOR_LOGIC_OP).
Found by Emil Velikov <emil.l.velikov@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63397
Signed-off-by: Keith Packard <keithp@keithp.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 181a4bd0cc)
glamor_make_current is supposed to be called before any GL APIs.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit b07bc700b3)
If the logic op gets left enabled, it overrides the blending
operation, causing incorrect contents on the display.
v2: Disable only on non-ES2, but disable even for PictOpSrc
v3: Found another place this is needed in
glamor_composite_set_shader_blend
v4: Remove change dependent on new glamor_set_composite_texture
API. This belongs in a different patch.
Found by Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 743b6f231e)
Increases x11perf -compwinwin500 numbers by a factor of 10 for me with
radeonsi.
Conditions copied from exaComposite().
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b64108fa30)
RENDER requires that sampling outside of any source/mask picture results
in alpha == 0.0.
The OpenGL border colour cannot set alpha = 0.0 if the texture format
doesn't have an alpha channel, so we have to use the RepeatFix handling
in that case.
Also, only force alpha = 1.0 when sampling inside of RGBx source/mask
pictures.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94514
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 4711ebc174)
Some drivers are calling glFinish, they really should be doing this.
This also is needed for some reverse prime scenarios.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit aa4e757130)
When using PictOpSrc, the destination is wrongly shifted back to (0, 0).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94568
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
(cherry picked from commit 8437955515)
I'm pretty sure Eric suspected this could cause a problem, and we
couldn't find a test. Well loading feedly in firefox seems to trigger
badness that this solves.
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94554
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tested-by: Timo Aaltonen <tjaalton@ubuntu.com>
(cherry picked from commit a288cf58a0)
We were using the destination pixmap depth to determine the source
picture format.
Fixes incorrect text rendering with some MATE desktop GTK3 themes.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94246
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit a3e681eafa)
The former takes explicit screen and depth parameters instead of
deriving them from a pixmap.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit b05ae79ee3)
We already take src_y into account when uploading the src data by
starting at the top line of the src data when uploading.
Adjust src_y accordingly when rendering.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
(cherry picked from commit 947e94a341)
For hardware that doesn't do actual jumps for conditionals (i915,
current vc4 driver), this reduces the number of texture fetches
performed (assuming the driver isn't really smart about noticing that
the same sampler is used on each side of an if just with different
coordinates).
No performance difference on i965 with x11perf -magpixwin100 (n=40).
Improves -magpixwin100 by 12.9174% +/- 0.405272% (n=5) on vc4.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e82c8c81df)
All sorts of weird indentation, and some cuddled conditional
statements deep in the if tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 990a8ee013)
wh ratios are != 1.0 only when large, so with that we can simplify
down how we end up with RepeatFix being used.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 20cb5b2d65)
We had a double loop across h and w, and passed the current x and y
out to callers who then used w to multiply/add to an index. Instead,
just single loop across w * h.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 07f0d90e4a)
This is a step toward using glamor_program.c for Render acceleration.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0dbce65b08)
We can just hand in a constant mask and the driver will optimize away
the multiplication for us.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9b676786de)
One less custom path! By following the common glamor_program.c use
pattern, we get the ability to handle large pixmaps as the
destination. It's also one less place where glamor_utils.h coordinate
transformation happens.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 03f34f8556)
We were clipping the drawn rectangle to each clip box, then expanding
the box to a big triangle to avoid tearing, then drawing each triangle
to the destination through a scissor. If we're using a scissor for
clipping, though, then we don't need to clip the drawn primitive on
the CPU in the first place.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f368a0ba3a)
No sense doing it on every draw.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 294e45b60d)
This hasn't been used since 2f80c7791b
(GLAMOR_SEPARATE_TEXTURE removal).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5d7bef2eed)
Wait long enough, and you don't need to think about it at all.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4494a45040)
They've been dead since the yInverted removal
(e310387f44).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1fcb6f4cbf)
i965 does most of its compiling at link time, so our debug output for
its shaders didn't have the name on.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b8229cc5f5)
v1.1: use version defines.
v2: let glamor work it out itself
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 79c3925532)
Glamor works out from the profile if it is
core.
This flag is used to disable quads for rendering.
v1.1: split long line + make whitespace conform (Michel)
v1.2: add GL 3.1 version defines
v2: move to having glamor work out the profile.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 564d9f0f8c)
GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED
for one channel objects (depth 1 to 8), and then swizzle them into the
alpha channel when used as a mask.
[airlied: updated to master, add swizzle to composited glyphs and xv paths]
v2: consolidate setting swizzle into the texture creation code, it
should work fine there. Handle swizzle when setting color as well.
v3: Fix drawing to a8 with Render (changes by anholt, reviewed by airlied).
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e6754dcb59)
If a pixmap isn't getting exported as a dmabuf, then we don't need to
make an EGLImage/GBM bo for it. This should reduce normal pixmap
allocation overhead, and also lets the driver choose non-scanout
formats which may be much higher performance.
On Raspberry Pi, where scanout isn't usable as a texture source, this
improves x11perf -copypixwin100 from about 4300/sec to 5780/sec under
xcompmgr -a, because we no longer need to upload our x11perf window to
a tiled temporary in order to render it to the screen.
v2: Just use pixmap->usage_hint instead of a new field. Drop the
changes that started storing gbm_bos in the pixmap priv due to
lifetime issues.
v3: Fix a missing gbm_bo_destroy() on the pixmap-from-fd success path.
[ajax: Restore glamor_egl_create_argb8888_based_texture for ABI reasons.
I'm not aware of any driver using it directly, but.]
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 51984dddfc)
This GBM import path was introduced in 10.2, which we already require.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 6be33fd044)
We only need it once at the top of the shader, so just put it
there.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5042b0652b)
It's been on the list to add dual source blending support to avoid the
two pass componentAlpha code. Radeon has done this for a while in
EXA, so let's add support to bring glamor up to using it.
This adds dual blend to both render and composite glyphs paths.
Initial results show close to doubling of speed of x11perf -rgb10text.
v2: Fix breakage of all of CA acceleration for systems without
GL_ARB_blend_func_extended. Add CA support for all the ops we
support in non-CA mode when blend_func_extended is present. Clean
up some comments and formatting. (changes by anholt)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e7308b6c77)
I originally inherited this from the EXA code, without determining
whether it was really needed. Regular composite should end up doing
the same thing, since it's all just shaders anyway. To the extent
that it doesn't, we should fix composite.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cab14a9a08)
Core contexts require the use of vertex array objects, so switch both glamor
and ephyr/glamor over.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 49aa5e3ea4)
This converts the Xv code to using VBOs instead of
client ptrs. This is necessary to move towards using
the core profile later.
v2: put all boxes into single vbo, use draw arrays
to offset things. (Eric)
v2.1: brown paper bag with releasing vbo.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d99204fb5e)
This converts two client arrays users to using vbos,
this is necessary to move to using core profile later.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5582ad1b9b)
This happens if you run twm + mplayer + xclock and drag
the clock over the mplayer. If we don't catch it, we cause
an illegal draw elements command to be passed to GL.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1fd82c764d)
Reading and writing to 16-depth pixmaps using PICT_x1r5g5b5 ends up
failing, unless you're doing a straight copy at the same bpp where the
misinterpretation matches on both sides.
Fixes rendercheck/blend/over and renderhceck/blend/src in piglit.
Please cherry-pick this to active stable branches.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 510c860564)
According to Nicolai Hähnle, the relevant specification says "All
messages are initially enabled unless their assigned severity is
DEBUG_SEVERITY_LOW", so we need to explicitly disable the messages we
don't want to get. Failing that, we were accidentally logging e.g.
shader stats intended for shader-db.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93659
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1db6de7b6a)
There is a problem with some fonts that the height necessary
to store the font is greater than the max texture size, which
causes a fallback to occur. We can avoid this by storing two
macro columns side-by-side in the texture and adjusting
the calculations to suit.
This fixes
xfd -fn -*-*-*-*-*-*-*-*-*-*-*-*-*-*
falling back here, when it picks
-arabic-newspaper-medium-r-normal--32-246-100-100-p-137-iso10646-1
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8116fd8a76)
running xfontsel on haswell here, with a max texture size
of 8kx8k, one font wants 9711 height. This fallsback to
sw in this case.
A proper solution probably involves using an array texture.
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 64081d0eac)