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xwayland/eglstream: Use "nvidia" for GLVND
If the EGLStream backend is able to use hardware acceleration with the NVIDIA closed source driver, we should use the "nvidia" GLX implementation instead of the one from Mesa to take advantage of the NVIDIA hardware accelerated rendering. Signed-off-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
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1 changed files with 5 additions and 3 deletions
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@ -1195,9 +1195,11 @@ xwl_glamor_eglstream_init_egl(struct xwl_screen *xwl_screen)
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xwl_eglstream_init_shaders(xwl_screen);
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if (epoxy_has_gl_extension("GL_OES_EGL_image") &&
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!dri3_screen_init(xwl_screen->screen, &xwl_dri3_info)) {
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ErrorF("DRI3 initialization failed. Performance will be affected.\n");
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if (epoxy_has_gl_extension("GL_OES_EGL_image")) {
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if (dri3_screen_init(xwl_screen->screen, &xwl_dri3_info))
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xwl_screen->glvnd_vendor = "nvidia";
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else
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ErrorF("DRI3 initialization failed. Performance will be affected.\n");
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}
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return TRUE;
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