Input: Don't freeze unrelated devices in DeliverGrabbedEvent

When delivering an event to a device grabbed with SyncBoth,
DeliverGrabbedEvent walks the device tree looking for associated devices
to freeze them.  Unfortunately, it froze all devices instead of just the
paired device, and the previous fix in 4fbadc8b17 would still break
if the same client had a non-SyncBoth grab on another unrelated master
device.

Fix this by completely ignoring devices that aren't our paired device.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
(cherry picked from commit b636893137)
This commit is contained in:
Daniel Stone 2011-02-22 13:43:28 +00:00 committed by Peter Hutterer
parent ff066dc75b
commit e9ba0539de

View file

@ -3872,16 +3872,15 @@ DeliverGrabbedEvent(InternalEvent *event, DeviceIntPtr thisDev,
switch (grabinfo->sync.state)
{
case FREEZE_BOTH_NEXT_EVENT:
for (dev = inputInfo.devices; dev; dev = dev->next)
dev = GetPairedDevice(thisDev);
if (dev)
{
if (dev == thisDev)
continue;
FreezeThaw(dev, TRUE);
if ((dev->deviceGrab.sync.state == FREEZE_BOTH_NEXT_EVENT) &&
(CLIENT_BITS(grab->resource) ==
CLIENT_BITS(dev->deviceGrab.grab->resource)))
dev->deviceGrab.sync.state = FROZEN_NO_EVENT;
else if (GetPairedDevice(thisDev) == dev)
else
dev->deviceGrab.sync.other = grab;
}
/* fall through */