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Replace usage of DamageRegionAppend with DamageDamageRegion to fix reportAfter.
In all these cases, any rendering implied by this damage has already
occurred, and we want to get the damage out to the client. Some of
the DamageRegionAppend calls were explicitly telling damage to flush
the reportAfter damage out, but not all.
Bug #30260. Fixes the compiz wallpaper plugin with client damage
changed to reportAfter.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit f36153e3ef)
This commit is contained in:
parent
2e08f1d4b7
commit
dfda3c696d
6 changed files with 8 additions and 11 deletions
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@ -238,7 +238,7 @@ compFreeClientWindow (WindowPtr pWin, XID id)
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DamageRegister (&pWin->drawable, cw->damage);
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cw->damageRegistered = TRUE;
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pWin->redirectDraw = RedirectDrawAutomatic;
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DamageRegionAppend(&pWin->drawable, &pWin->borderSize);
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DamageDamageRegion(&pWin->drawable, &pWin->borderSize);
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}
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if (wasMapped && !pWin->mapped)
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{
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@ -519,7 +519,7 @@ compCopyWindow (WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
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RegionTranslate(prgnSrc,
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pWin->drawable.x - ptOldOrg.x,
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pWin->drawable.y - ptOldOrg.y);
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DamageRegionAppend(&pWin->drawable, prgnSrc);
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DamageDamageRegion(&pWin->drawable, prgnSrc);
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}
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cs->CopyWindow = pScreen->CopyWindow;
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pScreen->CopyWindow = compCopyWindow;
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@ -598,7 +598,7 @@ compSetRedirectBorderClip (WindowPtr pWin, RegionPtr pRegion)
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/*
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* Report that as damaged so it will be redrawn
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*/
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DamageRegionAppend(&pWin->drawable, &damage);
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DamageDamageRegion(&pWin->drawable, &damage);
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RegionUninit(&damage);
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/*
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* Save the new border clip region
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@ -222,7 +222,7 @@ ProcDamageCreate (ClientPtr client)
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if (pDrawable->type == DRAWABLE_WINDOW)
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{
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pRegion = &((WindowPtr) pDrawable)->borderClip;
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DamageRegionAppend(pDrawable, pRegion);
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DamageDamageRegion(pDrawable, pRegion);
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}
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return Success;
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@ -292,7 +292,7 @@ ProcDamageAdd (ClientPtr client)
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* screen coordinates like damage expects.
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*/
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RegionTranslate(pRegion, pDrawable->x, pDrawable->y);
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DamageRegionAppend(pDrawable, pRegion);
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DamageDamageRegion(pDrawable, pRegion);
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RegionTranslate(pRegion, -pDrawable->x, -pDrawable->y);
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return Success;
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@ -159,8 +159,7 @@ exaPixmapDirty (PixmapPtr pPix, int x1, int y1, int x2, int y2)
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return;
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RegionInit(®ion, &box, 1);
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DamageRegionAppend(&pPix->drawable, ®ion);
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DamageRegionProcessPending(&pPix->drawable);
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DamageDamageRegion(&pPix->drawable, ®ion);
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RegionUninit(®ion);
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}
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@ -834,9 +834,7 @@ static void __glXReportDamage(__DRIdrawable *driDraw,
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RegionInit(®ion, (BoxPtr) rects, num_rects);
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RegionTranslate(®ion, pDraw->x, pDraw->y);
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DamageRegionAppend(pDraw, ®ion);
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/* This is wrong, this needs a seperate function. */
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DamageRegionProcessPending(pDraw);
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DamageDamageRegion(pDraw, ®ion);
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RegionUninit(®ion);
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__glXleaveServer(GL_FALSE);
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@ -168,7 +168,7 @@ xf86CrtcDamageShadow (xf86CrtcPtr crtc)
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if (damage_box.x2 > pScreen->width) damage_box.x2 = pScreen->width;
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if (damage_box.y2 > pScreen->height) damage_box.y2 = pScreen->height;
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RegionInit(&damage_region, &damage_box, 1);
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DamageRegionAppend (&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
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DamageDamageRegion (&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
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&damage_region);
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RegionUninit(&damage_region);
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crtc->shadowClear = TRUE;
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