diff --git a/hw/xwayland/xwayland-input.c b/hw/xwayland/xwayland-input.c index 397e95421..2dc3fd234 100644 --- a/hw/xwayland/xwayland-input.c +++ b/hw/xwayland/xwayland-input.c @@ -3268,15 +3268,6 @@ sprite_check_lost_focus(SpritePtr sprite, WindowPtr window) if (master->lastSlave != get_pointer_device(xwl_seat)) return FALSE; - /* If we left the surface with a button down, it means the wayland compositor - * has grabbed the pointer so we will not get button release events from the - * compositor, so leave the window processing untouched, so that we do not - * end up with the wrong cursor, for example, when processing events once - * the pointer enters the X11 surface again. - */ - if (master->button->buttonsDown) - return FALSE; - if (xwl_seat->focus_window != NULL && xwl_seat->cursor_confinement_window != NULL && xwl_seat->focus_window != xwl_seat->cursor_confinement_window)