XQuartz: GLX: Update visualConfigs.c to look more like the 1.5 server's for easier patching.

This commit is contained in:
Jeremy Huddleston 2009-08-05 16:30:22 -07:00
parent 6769ffb2f8
commit bd0ecd5b50

View file

@ -60,51 +60,50 @@
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
void setVisualConfigs(void) {
int numConfigs = 0;
__GLXvisualConfig *visualConfigs = NULL;
__GLXvisualConfig *visualConfigs, *c;
void **visualPrivates = NULL;
struct glCapabilities caps;
struct glCapabilitiesConfig *conf = NULL;
int stereo, depth, aux, buffers, stencil, accum, color, msample;
int i = 0;
if(getGlCapabilities(&caps)) {
ErrorF("error from getGlCapabilities()!\n");
return;
ErrorF("error from getGlCapabilities()!\n");
return;
}
/*
conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
so we treat a true conf->stereo as 2.
The depth size is 0 or 24. Thus we do 2 iterations for that.
conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
conf->buffers indicates whether we have single or double buffering.
conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
so we treat a true conf->stereo as 2.
The depth size is 0 or 24. Thus we do 2 iterations for that.
conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
conf->buffers indicates whether we have single or double buffering.
conf->total_stencil_bit_depths
conf->total_color_buffers indicates the RGB/RGBA color depths.
conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
conf->total_depth_buffer_depths
conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
for the 0 multisampling config.
conf->total_stencil_bit_depths
conf->total_color_buffers indicates the RGB/RGBA color depths.
conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
conf->total_depth_buffer_depths
conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
for the 0 multisampling config.
*/
assert(NULL != caps.configurations);
conf = caps.configurations;
numConfigs = 0;
for(conf = caps.configurations; conf; conf = conf->next) {
if(conf->total_color_buffers <= 0)
continue;
numConfigs += (conf->stereo ? 2 : 1)
if(conf->total_color_buffers <= 0)
continue;
numConfigs += (conf->stereo ? 2 : 1)
* (conf->aux_buffers ? 2 : 1)
* conf->buffers
* ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
@ -113,125 +112,137 @@ void setVisualConfigs(void) {
* conf->total_depth_buffer_depths
* (conf->multisample_buffers + 1);
}
visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
if(NULL == visualConfigs) {
ErrorF("xcalloc failure when allocating visualConfigs\n");
freeGlCapabilities(&caps);
return;
ErrorF("xcalloc failure when allocating visualConfigs\n");
freeGlCapabilities(&caps);
return;
}
visualPrivates = xcalloc(sizeof(void *), numConfigs);
if(NULL == visualPrivates) {
ErrorF("xcalloc failure when allocating visualPrivates");
freeGlCapabilities(&caps);
xfree(visualConfigs);
return;
ErrorF("xcalloc failure when allocating visualPrivates");
freeGlCapabilities(&caps);
xfree(visualConfigs);
return;
}
c = visualConfigs; /* current buffer */
for(conf = caps.configurations; conf; conf = conf->next) {
for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
for(buffers = 0; buffers < conf->buffers; ++buffers) {
for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
conf->total_stencil_bit_depths : 1); ++stencil) {
for(color = 0; color < conf->total_color_buffers; ++color) {
for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
conf->total_accum_buffers : 1); ++accum) {
for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
// Global
c->vid = (VisualID)-1;
c->class = GLX_TRUE_COLOR;
c->rgba = true;
c->level = 0;
if(conf->accelerated) {
c->visualRating = GLX_NONE;
} else {
c->visualRating = GLX_SLOW_VISUAL_EXT;
}
c->transparentPixel = GLX_NONE;
c->transparentRed = GLX_NONE;
c->transparentGreen = GLX_NONE;
c->transparentBlue = GLX_NONE;
c->transparentAlpha = GLX_NONE;
c->transparentIndex = GLX_NONE;
c->visualSelectGroup = 0;
// Stereo
c->stereo = stereo ? TRUE : FALSE;
// Aux buffers
c->auxBuffers = aux ? conf->aux_buffers : 0;
// Double Buffered
c->doubleBuffer = buffers ? TRUE : FALSE;
// Stencil Buffer
if(conf->total_stencil_bit_depths > 0) {
c->stencilSize = conf->stencil_bit_depths[stencil];
} else {
c->stencilSize = 0;
}
// Color
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
c->alphaSize = conf->color_buffers[color].a;
} else {
c->alphaSize = 0;
}
c->redSize = conf->color_buffers[color].r;
c->greenSize = conf->color_buffers[color].g;
c->blueSize = conf->color_buffers[color].b;
c->bufferSize = c->alphaSize + c->redSize + c->greenSize + c->blueSize;
c->alphaMask = AM_ARGB(c->alphaSize, c->redSize, c->greenSize, c->blueSize);
c->redMask = RM_ARGB(c->alphaSize, c->redSize, c->greenSize, c->blueSize);
c->greenMask = GM_ARGB(c->alphaSize, c->redSize, c->greenSize, c->blueSize);
c->blueMask = BM_ARGB(c->alphaSize, c->redSize, c->greenSize, c->blueSize);
// Accumulation Buffers
if(conf->total_accum_buffers > 0) {
c->accumRedSize = conf->accum_buffers[accum].r;
c->accumGreenSize = conf->accum_buffers[accum].g;
c->accumBlueSize = conf->accum_buffers[accum].b;
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
c->accumAlphaSize = conf->accum_buffers[accum].a;
} else {
c->accumAlphaSize = 0;
}
} else {
c->accumRedSize = 0;
c->accumGreenSize = 0;
c->accumBlueSize = 0;
c->accumAlphaSize = 0;
}
// Depth
c->depthSize = conf->depth_buffers[depth];
// MultiSample
if(msample > 0) {
c->multiSampleSize = conf->multisample_samples;
c->nMultiSampleBuffers = conf->multisample_buffers;
} else {
c->multiSampleSize = 0;
c->nMultiSampleBuffers = 0;
}
c = c + 1;
}
}
}
}
}
}
}
}
}
if (c - visualConfigs != numConfigs) {
FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, c - visualConfigs);
}
i = 0; /* current buffer */
for(conf = caps.configurations; conf; conf = conf->next) {
for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
for(buffers = 0; buffers < conf->buffers; ++buffers) {
for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
conf->total_stencil_bit_depths : 1); ++stencil) {
for(color = 0; color < conf->total_color_buffers; ++color) {
for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
conf->total_accum_buffers : 1); ++accum) {
for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
visualConfigs[i].vid = (VisualID)(-1);
visualConfigs[i].class = TrueColor;
visualConfigs[i].rgba = true;
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
visualConfigs[i].alphaSize = conf->color_buffers[color].a;
} else {
visualConfigs[i].alphaSize = 0;
}
visualConfigs[i].redSize = conf->color_buffers[color].r;
visualConfigs[i].greenSize = conf->color_buffers[color].g;
visualConfigs[i].blueSize = conf->color_buffers[color].b;
visualConfigs[i].bufferSize = visualConfigs[i].alphaSize + visualConfigs[i].redSize + visualConfigs[i].greenSize + visualConfigs[i].blueSize;
visualConfigs[i].alphaMask = AM_ARGB(visualConfigs[i].alphaSize, visualConfigs[i].redSize, visualConfigs[i].greenSize, visualConfigs[i].blueSize);
visualConfigs[i].redMask = RM_ARGB(visualConfigs[i].alphaSize, visualConfigs[i].redSize, visualConfigs[i].greenSize, visualConfigs[i].blueSize);
visualConfigs[i].greenMask = GM_ARGB(visualConfigs[i].alphaSize, visualConfigs[i].redSize, visualConfigs[i].greenSize, visualConfigs[i].blueSize);
visualConfigs[i].blueMask = BM_ARGB(visualConfigs[i].alphaSize, visualConfigs[i].redSize, visualConfigs[i].greenSize, visualConfigs[i].blueSize);
if(conf->total_accum_buffers > 0) {
visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
} else {
visualConfigs[i].accumAlphaSize = 0;
}
} else {
visualConfigs[i].accumRedSize = 0;
visualConfigs[i].accumGreenSize = 0;
visualConfigs[i].accumBlueSize = 0;
visualConfigs[i].accumAlphaSize = 0;
}
visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
visualConfigs[i].stereo = stereo ? TRUE : FALSE;
visualConfigs[i].depthSize = conf->depth_buffers[depth];
if(conf->total_stencil_bit_depths > 0) {
visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
} else {
visualConfigs[i].stencilSize = 0;
}
visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
visualConfigs[i].level = 0;
if(conf->accelerated) {
visualConfigs[i].visualRating = GLX_NONE;
} else {
visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT;
}
visualConfigs[i].transparentPixel = GLX_NONE;
visualConfigs[i].transparentRed = GLX_NONE;
visualConfigs[i].transparentGreen = GLX_NONE;
visualConfigs[i].transparentBlue = GLX_NONE;
visualConfigs[i].transparentAlpha = GLX_NONE;
visualConfigs[i].transparentIndex = GLX_NONE;
if(msample > 0) {
visualConfigs[i].multiSampleSize = conf->multisample_samples;
visualConfigs[i].nMultiSampleBuffers = conf->multisample_buffers;
} else {
visualConfigs[i].multiSampleSize = 0;
visualConfigs[i].nMultiSampleBuffers = 0;
}
++i;
}
}
}
}
}
}
}
}
}
if (i != numConfigs) {
ErrorF("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, i);
abort();
}
freeGlCapabilities(&caps);
GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
}