render: Don't filter 0 return from GetTimeInMillis

In animate cursor block handler code assumes GetTimeInMillis returns
always nonzero value. This isn't true when time wraps around.

To prevent any problems in case GetTimeInMillis would return zero use
activeDevice variable to track if we have received time.

Signed-off-by: Pauli Nieminen <ext-pauli.nieminen@nokia.com>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
(cherry picked from commit aa8cea953d)
This commit is contained in:
Pauli Nieminen 2010-12-30 19:19:32 +02:00 committed by Adam Jackson
parent aec278eb65
commit a87a5b7e83

View file

@ -150,6 +150,7 @@ AnimCurScreenBlockHandler (int screenNum,
ScreenPtr pScreen = screenInfo.screens[screenNum];
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
DeviceIntPtr dev;
Bool activeDevice = FALSE;
CARD32 now = 0,
soonest = ~0; /* earliest time to wakeup again */
@ -157,7 +158,10 @@ AnimCurScreenBlockHandler (int screenNum,
{
if (IsPointerDevice(dev) && pScreen == dev->spriteInfo->anim.pScreen)
{
if (!now) now = GetTimeInMillis ();
if (!activeDevice) {
now = GetTimeInMillis ();
activeDevice = TRUE;
}
if ((INT32) (now - dev->spriteInfo->anim.time) >= 0)
{
@ -187,7 +191,7 @@ AnimCurScreenBlockHandler (int screenNum,
}
}
if (now)
if (activeDevice)
AdjustWaitForDelay (pTimeout, soonest - now);
Unwrap (as, pScreen, BlockHandler);