From 950770b42d2e1dfd931ef64eb4529e1a0b9b46fb Mon Sep 17 00:00:00 2001 From: Alexander Gottwald Date: Wed, 10 Mar 2004 20:54:51 +0000 Subject: [PATCH] all opengl extension wrappers complete --- GL/windows/glwrap.c | 430 +++++++++++++++++++++++++++++++++++++++++- GL/windows/indirect.c | 430 +++++++++++++++++++++++++++++++++++++++++- 2 files changed, 854 insertions(+), 6 deletions(-) diff --git a/GL/windows/glwrap.c b/GL/windows/glwrap.c index c1698d6cf..a2d614d1f 100755 --- a/GL/windows/glwrap.c +++ b/GL/windows/glwrap.c @@ -1,5 +1,6 @@ #include +#include #include #include @@ -63,7 +64,7 @@ GLuint __glFloorLog2(GLuint val) * Wrapper functions */ -#define RESOLVE(procname, symbol) \ +#define RESOLVE_RET(procname, symbol, retval) \ static Bool init = TRUE; \ static procname proc = NULL; \ if (init) { \ @@ -72,10 +73,60 @@ GLuint __glFloorLog2(GLuint val) } \ if (proc == NULL) { \ __glXErrorCallBack(NULL, 0); \ - return; \ - } + return retval; \ + } +#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,) +/* + * GL_ARB_imaging + */ + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ) +{ + RESOLVE(PFNGLCOLORTABLEPROC, "glColorTable"); + proc(target, internalformat, width, format, type, table); +} + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ) +{ + RESOLVE(PFNGLCOLORSUBTABLEPROC, "glColorSubTable"); + proc(target, start, count, format, type, data); +} + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERIVPROC, "glColorTableParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERFVPROC, "glColorTableParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORSUBTABLEPROC, "glCopyColorSubTable"); + proc(target, start, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORTABLEPROC, "glCopyColorTable"); + proc(target, internalformat, x, y, width); +} GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, @@ -99,3 +150,376 @@ GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, proc(target, pname, params); } +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ) +{ + RESOLVE(PFNGLBLENDEQUATIONPROC, "glBlendEquation"); + proc(mode); +} + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ) +{ + RESOLVE(PFNGLBLENDCOLORPROC, "glBlendColor"); + proc(red, green, blue, alpha); +} + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ) +{ + RESOLVE(PFNGLHISTOGRAMPROC, "glHistogram"); + proc(target, width, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ) +{ + RESOLVE(PFNGLRESETHISTOGRAMPROC, "glResetHistogram"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ) +{ + RESOLVE(PFNGLGETHISTOGRAMPROC, "glGetHistogram"); + proc(target, reset, format, type, values); +}; + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERFVPROC, "glGetHistogramParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERIVPROC, "glGetHistogramParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ) +{ + RESOLVE(PFNGLMINMAXPROC, "glMinmax"); + proc(target, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ) +{ + RESOLVE(PFNGLRESETMINMAXPROC, "glResetMinmax"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ) +{ + RESOLVE(PFNGLGETMINMAXPROC, "glGetMinmax"); + proc(target, reset, format, types, values); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERFVPROC, "glGetMinmaxParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERIVPROC, "glGetMinmaxParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER1DPROC, "glConvolutionFilter1D"); + proc(target, internalformat, width, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER2DPROC, "glConvolutionFilter2D"); + proc(target, internalformat, width, height, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFPROC, "glConvolutionParameterf"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFVPROC, "glConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIPROC, "glConvolutionParameteri"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIVPROC, "glConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER1DPROC, "glCopyConvolutionFilter1D"); + proc(target, internalformat, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER2DPROC, "glCopyConvolutionFilter2D"); + proc(target, internalformat, x, y, width, height); +} + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ) +{ + RESOLVE(PFNGLGETCONVOLUTIONFILTERPROC, "glGetConvolutionFilter"); + proc(target, format, type, image); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERFVPROC, "glGetConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERIVPROC, "glGetConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ) +{ + RESOLVE(PFNGLSEPARABLEFILTER2DPROC, "glSeparableFilter2D"); + proc(target, internalformat, width, height, format, type, row, column); +} + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) +{ + RESOLVE(PFNGLGETSEPARABLEFILTERPROC, "glGetSeparableFilter"); + proc(target, format, type, row, column, span); +} + +/* + * OpenGL 1.2 + */ + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + RESOLVE(PFNGLTEXIMAGE3DPROC, "glTexImage3D"); + proc(target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels) +{ + RESOLVE(PFNGLTEXSUBIMAGE3DPROC, "glTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ) +{ + RESOLVE(PFNGLCOPYTEXSUBIMAGE3DPROC, "glCopyTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + + +/* + * 20. GL_EXT_texture_object + */ +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ) +{ + RESOLVE(PFNGLGENTEXTURESEXTPROC, "glGenTexturesEXT"); + proc(n, textures); +} + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures) +{ + RESOLVE(PFNGLDELETETEXTURESEXTPROC, "glDeleteTexturesEXT"); + proc(n, textures); +} + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ) +{ + RESOLVE(PFNGLBINDTEXTUREEXTPROC, "glBindTextureEXT"); + proc(target, target); +} + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ) +{ + RESOLVE(PFNGLPRIORITIZETEXTURESEXTPROC, "glPrioritizeTexturesEXT"); + proc(n, textures, priorities); +} + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ) +{ + RESOLVE_RET(PFNGLARETEXTURESRESIDENTEXTPROC, "glAreTexturesResidentEXT", FALSE); + return proc(n, textures, residences); +} + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ) +{ + RESOLVE_RET(PFNGLISTEXTUREEXTPROC, "glIsTextureEXT", FALSE); + return proc(texture); +} + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture) +{ + RESOLVE(PFNGLACTIVETEXTUREARBPROC, "glActiveTextureARB"); + proc(texture); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1DVARBPROC, "glMultiTexCoord1dvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1FVARBPROC, "glMultiTexCoord1fvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1IVARBPROC, "glMultiTexCoord1ivARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2DVARBPROC, "glMultiTexCoord2dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2FVARBPROC, "glMultiTexCoord2fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2IVARBPROC, "glMultiTexCoord2ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3DVARBPROC, "glMultiTexCoord3dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3FVARBPROC, "glMultiTexCoord3fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3IVARBPROC, "glMultiTexCoord3ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4DVARBPROC, "glMultiTexCoord4dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4FVARBPROC, "glMultiTexCoord4fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4IVARBPROC, "glMultiTexCoord4ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} + + +GLAPI void GLAPIENTRY glActiveStencilFaceEXT(GLenum face) +{ + RESOLVE(PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT"); + proc(face); +} + +GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param) +{ + RESOLVE(PFNGLPOINTPARAMETERFARBPROC, "glPointParameterfARB"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params) +{ + RESOLVE(PFNGLPOINTPARAMETERFVARBPROC, "glPointParameterfvARB"); + proc(pname, params); +} + + +GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) +{ + RESOLVE(PFNGLWINDOWPOS3FARBPROC, "glWindowPos3fARB"); + proc(x, y, z); +} diff --git a/GL/windows/indirect.c b/GL/windows/indirect.c index c1698d6cf..a2d614d1f 100755 --- a/GL/windows/indirect.c +++ b/GL/windows/indirect.c @@ -1,5 +1,6 @@ #include +#include #include #include @@ -63,7 +64,7 @@ GLuint __glFloorLog2(GLuint val) * Wrapper functions */ -#define RESOLVE(procname, symbol) \ +#define RESOLVE_RET(procname, symbol, retval) \ static Bool init = TRUE; \ static procname proc = NULL; \ if (init) { \ @@ -72,10 +73,60 @@ GLuint __glFloorLog2(GLuint val) } \ if (proc == NULL) { \ __glXErrorCallBack(NULL, 0); \ - return; \ - } + return retval; \ + } +#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,) +/* + * GL_ARB_imaging + */ + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ) +{ + RESOLVE(PFNGLCOLORTABLEPROC, "glColorTable"); + proc(target, internalformat, width, format, type, table); +} + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ) +{ + RESOLVE(PFNGLCOLORSUBTABLEPROC, "glColorSubTable"); + proc(target, start, count, format, type, data); +} + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERIVPROC, "glColorTableParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERFVPROC, "glColorTableParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORSUBTABLEPROC, "glCopyColorSubTable"); + proc(target, start, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORTABLEPROC, "glCopyColorTable"); + proc(target, internalformat, x, y, width); +} GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, @@ -99,3 +150,376 @@ GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, proc(target, pname, params); } +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ) +{ + RESOLVE(PFNGLBLENDEQUATIONPROC, "glBlendEquation"); + proc(mode); +} + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ) +{ + RESOLVE(PFNGLBLENDCOLORPROC, "glBlendColor"); + proc(red, green, blue, alpha); +} + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ) +{ + RESOLVE(PFNGLHISTOGRAMPROC, "glHistogram"); + proc(target, width, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ) +{ + RESOLVE(PFNGLRESETHISTOGRAMPROC, "glResetHistogram"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ) +{ + RESOLVE(PFNGLGETHISTOGRAMPROC, "glGetHistogram"); + proc(target, reset, format, type, values); +}; + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERFVPROC, "glGetHistogramParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERIVPROC, "glGetHistogramParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ) +{ + RESOLVE(PFNGLMINMAXPROC, "glMinmax"); + proc(target, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ) +{ + RESOLVE(PFNGLRESETMINMAXPROC, "glResetMinmax"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ) +{ + RESOLVE(PFNGLGETMINMAXPROC, "glGetMinmax"); + proc(target, reset, format, types, values); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERFVPROC, "glGetMinmaxParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERIVPROC, "glGetMinmaxParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER1DPROC, "glConvolutionFilter1D"); + proc(target, internalformat, width, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER2DPROC, "glConvolutionFilter2D"); + proc(target, internalformat, width, height, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFPROC, "glConvolutionParameterf"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFVPROC, "glConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIPROC, "glConvolutionParameteri"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIVPROC, "glConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER1DPROC, "glCopyConvolutionFilter1D"); + proc(target, internalformat, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER2DPROC, "glCopyConvolutionFilter2D"); + proc(target, internalformat, x, y, width, height); +} + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ) +{ + RESOLVE(PFNGLGETCONVOLUTIONFILTERPROC, "glGetConvolutionFilter"); + proc(target, format, type, image); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERFVPROC, "glGetConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERIVPROC, "glGetConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ) +{ + RESOLVE(PFNGLSEPARABLEFILTER2DPROC, "glSeparableFilter2D"); + proc(target, internalformat, width, height, format, type, row, column); +} + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) +{ + RESOLVE(PFNGLGETSEPARABLEFILTERPROC, "glGetSeparableFilter"); + proc(target, format, type, row, column, span); +} + +/* + * OpenGL 1.2 + */ + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + RESOLVE(PFNGLTEXIMAGE3DPROC, "glTexImage3D"); + proc(target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels) +{ + RESOLVE(PFNGLTEXSUBIMAGE3DPROC, "glTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ) +{ + RESOLVE(PFNGLCOPYTEXSUBIMAGE3DPROC, "glCopyTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + + +/* + * 20. GL_EXT_texture_object + */ +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ) +{ + RESOLVE(PFNGLGENTEXTURESEXTPROC, "glGenTexturesEXT"); + proc(n, textures); +} + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures) +{ + RESOLVE(PFNGLDELETETEXTURESEXTPROC, "glDeleteTexturesEXT"); + proc(n, textures); +} + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ) +{ + RESOLVE(PFNGLBINDTEXTUREEXTPROC, "glBindTextureEXT"); + proc(target, target); +} + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ) +{ + RESOLVE(PFNGLPRIORITIZETEXTURESEXTPROC, "glPrioritizeTexturesEXT"); + proc(n, textures, priorities); +} + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ) +{ + RESOLVE_RET(PFNGLARETEXTURESRESIDENTEXTPROC, "glAreTexturesResidentEXT", FALSE); + return proc(n, textures, residences); +} + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ) +{ + RESOLVE_RET(PFNGLISTEXTUREEXTPROC, "glIsTextureEXT", FALSE); + return proc(texture); +} + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture) +{ + RESOLVE(PFNGLACTIVETEXTUREARBPROC, "glActiveTextureARB"); + proc(texture); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1DVARBPROC, "glMultiTexCoord1dvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1FVARBPROC, "glMultiTexCoord1fvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1IVARBPROC, "glMultiTexCoord1ivARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2DVARBPROC, "glMultiTexCoord2dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2FVARBPROC, "glMultiTexCoord2fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2IVARBPROC, "glMultiTexCoord2ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3DVARBPROC, "glMultiTexCoord3dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3FVARBPROC, "glMultiTexCoord3fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3IVARBPROC, "glMultiTexCoord3ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4DVARBPROC, "glMultiTexCoord4dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4FVARBPROC, "glMultiTexCoord4fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4IVARBPROC, "glMultiTexCoord4ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} + + +GLAPI void GLAPIENTRY glActiveStencilFaceEXT(GLenum face) +{ + RESOLVE(PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT"); + proc(face); +} + +GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param) +{ + RESOLVE(PFNGLPOINTPARAMETERFARBPROC, "glPointParameterfARB"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params) +{ + RESOLVE(PFNGLPOINTPARAMETERFVARBPROC, "glPointParameterfvARB"); + proc(pname, params); +} + + +GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) +{ + RESOLVE(PFNGLWINDOWPOS3FARBPROC, "glWindowPos3fARB"); + proc(x, y, z); +}