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Bug #18159: Spell "anisotropic" correctly
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@ -106,7 +106,7 @@ static const char GLServerExtensions[] =
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"GL_EXT_texture_env_add "
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"GL_EXT_texture_env_combine "
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"GL_EXT_texture_env_dot3 "
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"GL_EXT_texture_filter_ansiotropic "
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"GL_EXT_texture_filter_anisotropic "
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"GL_EXT_texture_lod "
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"GL_EXT_texture_lod_bias "
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"GL_EXT_texture_mirror_clamp "
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