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Added multiscreen fix suggested by Amir
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@ -2143,7 +2143,7 @@ FixUpEventFromWindow(
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Bool calcChild)
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{
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#ifdef LG3D
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if (GetLgePRWForRoot(pWin)) {
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if (lgeDisplayServerIsAlive && GetLgePRWForRoot(pWin)) {
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lgeFixUpEventFromWindow(xE, pWin, child, calcChild);
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return;
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}
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