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Fix so that binding with TEXTURE_RECTANGLE target works again
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2 changed files with 6 additions and 0 deletions
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@ -1,3 +1,8 @@
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2006-03-11 David Reveman <davidr@novell.com>
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* hw/xgl/glxext/xglglxext.c (xglBindTexImage): Add missing break
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statement so that TEXTURE_RECTANGLE can be used again.
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2006-03-10 David Reveman <davidr@novell.com>
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* hw/xgl/glxext/xglglxext.c:
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@ -5277,6 +5277,7 @@ xglBindTexImage (__GLXcontext *context,
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break;
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case GLITZ_TEXTURE_TARGET_RECT:
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pTexObj = pTexUnit->pRect;
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break;
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default:
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pTexObj = NULL;
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break;
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