Fix so that binding with TEXTURE_RECTANGLE target works again

This commit is contained in:
David Reveman 2006-03-11 16:21:24 +00:00
parent b99d93c846
commit 4e626bbb9d
2 changed files with 6 additions and 0 deletions

View file

@ -1,3 +1,8 @@
2006-03-11 David Reveman <davidr@novell.com>
* hw/xgl/glxext/xglglxext.c (xglBindTexImage): Add missing break
statement so that TEXTURE_RECTANGLE can be used again.
2006-03-10 David Reveman <davidr@novell.com>
* hw/xgl/glxext/xglglxext.c:

View file

@ -5277,6 +5277,7 @@ xglBindTexImage (__GLXcontext *context,
break;
case GLITZ_TEXTURE_TARGET_RECT:
pTexObj = pTexUnit->pRect;
break;
default:
pTexObj = NULL;
break;