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Set pScreen on context
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@ -495,6 +495,7 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen,
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context->base.loseCurrent = __glXDRIcontextLoseCurrent;
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context->base.copy = __glXDRIcontextCopy;
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context->base.forceCurrent = __glXDRIcontextForceCurrent;
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context->base.pScreen = screen->base.pScreen;
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context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
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