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Really fix optimized render cases being hit when they shouldn't.
I don't know how this define slipped in there. Fixes
6fdfd9dad9.
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@ -105,9 +105,6 @@ fbCanGetSolid(PicturePtr pict)
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}
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}
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#define fbCanGetSolid(pict) \
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(pict->pDrawable != NULL && pict->pDrawable->width == 1 && pict->pDrawable->height == 1)
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#define fbComposeGetSolid(pict, bits, fmt) { \
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FbBits *__bits__; \
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FbStride __stride__; \
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