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Fix the gratuitous event byte swapping nonsense that the DS has to do (part
1 of 2). The other part is in the core. This is dev-0-7-0-4.
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parent
38c27bc0e6
commit
15bbec1d88
2 changed files with 11 additions and 3 deletions
12
dix/events.c
12
dix/events.c
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@ -1871,6 +1871,11 @@ DeliverEventsToWindow(pWin, pEvents, count, filter, grab, mskidx)
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}
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if ((type == ButtonPress) && deliveries && (!grab))
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{
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#ifdef LG3D
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if (!lgeDisplayServerIsAlive ||
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!IsWinLgePRWWin(pWin) ||
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(pEvents->u.u.detail < 4)) {
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#endif /* LG3D */
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GrabRec tempGrab;
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tempGrab.device = inputInfo.pointer;
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@ -1884,6 +1889,9 @@ DeliverEventsToWindow(pWin, pEvents, count, filter, grab, mskidx)
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tempGrab.cursor = NullCursor;
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(*inputInfo.pointer->ActivateGrab)(inputInfo.pointer, &tempGrab,
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currentTime, TRUE);
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#ifdef LG3D
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}
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#endif /* LG3D */
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}
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else if ((type == MotionNotify) && deliveries)
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inputInfo.pointer->valuator->motionHintWindow = pWin;
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@ -3378,7 +3386,7 @@ drawable.id:0;
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xE->u.keyButtonPointer.rootX = xeviehot.x;
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xE->u.keyButtonPointer.rootY = xeviehot.y;
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xE->u.keyButtonPointer.state = keyc->state;
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WriteToClient(clients[xevieClientIndex], sizeof(xEvent), (char *)xE);
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WriteToClient(clients[xevieClientIndex], 1, (char *)xE);
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#ifdef XKB
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if(noXkbExtension)
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#endif
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@ -3623,7 +3631,7 @@ ProcessPointerEvent (xE, mouse, count)
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}
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#endif /* LG3D_EVENT_TEST_LATENCY */
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WriteToClient(lgePickerClient, sizeof(xEvent), (char *)e);
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WriteEventsToClient(lgePickerClient, 1, e);
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}
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return;
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@ -79,7 +79,7 @@ unsigned ndx;
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lg3dNextPickSeq = LG3D_PICK_SEQ_MIN;
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}
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WriteToClient(lgePickerClient, sizeof(xEvent), (char *)e);
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WriteEventsToClient(lgePickerClient, 1, xE);
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}
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return;
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}
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