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Dynamically load glxext.so with RTLD_DEEPBIND to avoid picking up duplicate
symbols from libGL.so.
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1 changed files with 1 additions and 1 deletions
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@ -157,7 +157,7 @@ xglLoadGLXModules (void)
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SYM (__GlxGetMesaProvider, "GlxGetMesaProvider")
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};
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glXHandle = xglLoadModule ("glxext", RTLD_NOW | RTLD_LOCAL);
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glXHandle = xglLoadModule ("glxext", RTLD_NOW | RTLD_LOCAL | RTLD_DEEPBIND);
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if (!glXHandle)
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return FALSE;
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