Move headers into structured include directory

So that meson can use that as an include path for dependencies.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
This commit is contained in:
Dylan Baker 2017-11-03 15:50:40 -07:00 committed by Adam Jackson
parent 500b137bbd
commit 09961387c2
6 changed files with 5 additions and 5 deletions

View file

@ -1,13 +1,13 @@
gldir = $(includedir)/GL
gl_HEADERS = \
glxint.h \
glxmd.h \
glxproto.h \
glxtokens.h
include/GL/glxint.h \
include/GL/glxmd.h \
include/GL/glxproto.h \
include/GL/glxtokens.h
glinternaldir = $(includedir)/GL/internal
glinternal_HEADERS = \
glcore.h
include/GL/internal/glcore.h
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = glproto.pc