eliminate special escaping for "/*" which produces look-alike Unicode for

newer groff (making select/paste useless), but is not necessary with
groff, mandoc or Solaris 10 nroff.

Signed-off-by: Thomas E. Dickey <dickey@invisible-island.net>
This commit is contained in:
Thomas E. Dickey 2021-03-19 17:08:42 -04:00
parent 1ab5ffa9e3
commit 403bb32d5f
No known key found for this signature in database
GPG key ID: 702353E0F7E48EDB

View file

@ -221,12 +221,12 @@ value containing ARGB with A in the high byte.
.sp
.QC
typedef struct _XcursorImage {
XcursorDim size; /\(** nominal size for matching */
XcursorDim width; /\(** actual width */
XcursorDim height; /\(** actual height */
XcursorDim xhot; /\(** hot spot x (must be inside image) */
XcursorDim yhot; /\(** hot spot y (must be inside image) */
XcursorPixel *pixels; /\(** pointer to pixels */
XcursorDim size; /* nominal size for matching */
XcursorDim width; /* actual width */
XcursorDim height; /* actual height */
XcursorDim xhot; /* hot spot x (must be inside image) */
XcursorDim yhot; /* hot spot y (must be inside image) */
XcursorPixel *pixels; /* pointer to pixels */
} XcursorImage;
.QE
.
@ -238,8 +238,8 @@ XcursorImages is freed in XcursorImagesDestroy.
.sp
.QC
typedef struct _XcursorImages {
int nimage; /\(** number of images */
XcursorImage **images; /\(** array of XcursorImage pointers */
int nimage; /* number of images */
XcursorImage **images; /* array of XcursorImage pointers */
} XcursorImages;
.QE
.
@ -251,10 +251,10 @@ structures can use the same XcursorCursors.
.sp
.QC
typedef struct _XcursorCursors {
Display *dpy; /\(** Display holding cursors */
int ref; /\(** reference count */
int ncursor; /\(** number of cursors */
Cursor *cursors; /\(** array of cursors */
Display *dpy; /* Display holding cursors */
int ref; /* reference count */
int ncursor; /* number of cursors */
Cursor *cursors; /* array of cursors */
} XcursorCursors;
.QE
.
@ -266,8 +266,8 @@ holds a reference which is removed when the XcursorAnimate is freed.
.sp
.QC
typedef struct _XcursorAnimate {
XcursorCursors *cursors; /\(** list of cursors to use */
int sequence; /\(** which cursor is next */
XcursorCursors *cursors; /* list of cursors to use */
int sequence; /* which cursor is next */
} XcursorAnimate;
.QE
.